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5e Weapon Add Instructions
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5e Weapons
- Any weapon you submit should not be inherently more powerful than existing official weapons. Please compare damage and cost to 5e SRD:Weapons.
- Keep in mind that fighters and other classes can start with "any" nonmagical weapon they want. A high gp cost will not prevent a weapon from being overpowered.
- If your weapon uses gunpowder but isn't modern, please add [[Category:Renaissance]] to the end of the page.
- If your weapon has extraordinary or supernatural properties, it should considered a magical weapon instead. This remains true even if it doesn't explicitly use magic. (See 5e Magical Weapons.)
- Remember that the properties Two-Handed and Heavy don't correlate to weight. A longbow after all has both properties, yet weighs a mere 2 lb.
For further guidance, please see Equipment Design (5e Guideline).