Tungsten Titan (5e Creature)

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Tungsten Titan

Gargantuan giant, any chaotic alignment


Armor Class 20 (natural armor, shield)
Hit Points 444 (24d20 + 192)
Speed 50 ft., climb 50 ft.


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 26 (+8) 20 (+5) 20 (+5) 20 (+5)

Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Athletics +20, Intimidation +12, History +12, Perception +12
Damage Resistances cold, fire, force, thunder
Damage Immunities bludgeoning, piercing, and slashing from from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened
Senses passive Perception 22
Languages Common, Giant, Primordial
Challenge 25 (75,000 XP)


Alert. The giant naturally gains +5 to initiative rolls, cannot be surprised as long as it's conscious, and other creatures don't gain advantage on attack rolls against it as a result of being hidden from it.

Athlete. When the giant is prone, standing up only uses 5 feet of his movement. The giant can make a running long jump or a running high jump after moving only 10 feet on foot, rather than 20 feet.

Brute. A melee weapon deals one extra die of its damage when the giant hits with it (included in the attack).

Charge. If the giant moves at least 30 feet straight toward a target and then hits it with a shield bash attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.

Quick Reflexes. The giant gets one extra reaction.

Rampage. When the giant reduces a creature to 0 hit points with a melee attack on its turn, the giant can take a bonus action to move up to half its speed and make a longsword attack.

Relentless (Recharges after Short or Long rest). If the giant is reduced to 0 hit points, it is reduced to 1 hit point instead.

Shield Breaker. If the giant scores a critical hit with a melee attack against a creature, any nonmagical shield the target is wielding becomes damaged beyond use.

Wrestler. The giant has advantage on Strength (Athletics) checks to initiate a grapple and may make one as a bonus action.

ACTIONS

Multiattack. The giant makes three melee attacks, only one of which may be a shield bash.

Longsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 36 (6d8 + 9) slashing damage or 43 (6d10 + 10) slashing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +17 to hit, reach 5 ft., one creature. Hit: 31 (6d6 + 10) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Rock. Ranged Weapon Attack: +17 to hit, range 80/320 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage.

Earthly Shake (Recharges after a Short or Long Rest). The giant strikes the ground with its feet or weapon, triggering an earthquake. All other creatures on the ground within 60 feet of the giant must make a DC 20 Strength saving throw. On a failed save, a creature takes 19 (3d12) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Battle Cry (1/Day). Each creature of the giant's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the giant's next turn. The giant can then make one attack as a bonus action.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the giant can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the giant. A creature can benefit from only one Leadership die at a time. This effect ends if the giant is incapacitated.

Summon Elemental (1/Day). The giant summons an fire elemental or a earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes until it dies, or until its summoner dismisses it as an action.

REACTIONS

Deflect. The giant adds 2 to its AC against one ranged attack that would hit it. To do so, the giant must see the attacker and be wielding a shield.

Parry. The giant adds 4 to its AC against one melee attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.

Unbridled Fury. In response to being hit by a melee attack, the giant can make one melee weapon attack with advantage against the attacker. It may substitute the melee attack with a grapple attempt.

A being to rival the storm titan, tungsten titans stand atop the highest cliff tops, where they disinterestedly look upon the world. A tungsten titan's skin shines like metal and their hair also shines, but with great amounts of grease. Their tremendous power and resilient skin make them a force to be reckoned with on the battlefield.


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