Tungsten Titan (5e Creature)

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Tungsten Titan[edit]

Gargantuan giant, any chaotic alignment


Armor Class 20 (natural armor, shield)
Hit Points 370 (20d20 + 160)
Speed 50 ft., climb 50 ft.


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 26 (+8) 20 (+5) 20 (+5) 20 (+5)

Saving Throws Str +17, Con +15, Wis +12, Cha +12
Skills Athletics +24, History +12, Intimidation +12, Perception +12
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks; cold, fire, force, thunder
Condition Immunities charmed, exhaustion, frightened
Senses passive Perception 23
Languages Common, Giant, Primordial
Challenge 21 (33,000 XP)


Alert. The giant gains a +5 bonus to initiative rolls, cannot be surprised as long as it's conscious, and other creatures don't gain advantage on attack rolls against it as a result of being hidden from it.

Anti-mana Skin. At the start of its turn, the giant can choose to end one of the spells or magic effects that currently affects it. The giant is immune to all spells or effects that would alter its form.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, dispel magic, light, shield
3/day each: dimension door, haste, stoneskin

Wrestler. The giant has advantage on Strength (Athletics) checks to initiate a grapple and may make one as a bonus action.

ACTIONS

Multiattack. The giant makes three melee attacks, only one of which may be a shield bash.

Longsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 36 (6d8 + 9) slashing damage or 43 (6d10 + 10) slashing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +17 to hit, reach 5 ft., one creature. Hit: 31 (6d6 + 10) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Rock. Ranged Weapon Attack: +17 to hit, range 80/320 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage.

Earthly Shake (Recharges 5-6). The giant strikes the ground with its feet or weapon, triggering an earthquake. All other creatures on the ground within 60 feet of the giant must make a DC 20 Strength saving throw. On a failed save, a creature takes 57 (9d12) force damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the giant can make one melee weapon attack with advantage against the attacker. It may substitute the melee attack with a grapple attempt.

LEGENDARY ACTIONS

The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant regains spent legendary actions at the start of its turn.

Charge. The giant moves up to 50 feet.
Hardened Focus (Costs 3 Actions, requires shield). Any creature other than a giant within 30 feet around the giant takes 36 (8d8) force damage if it is already knocked prone. The target turns into metal statue if this effect reduces its hit point to 0. An unwilling target can make a DC 20 Constitution saving throw to avoid being affected.
Summon Elemental (1/Day). The giant summons an earth elemental or a fire elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes until it dies, or until its summoner dismisses it as an action.

A being to rival the storm titan, tungsten titans stand atop the highest cliff tops, where they disinterestedly look upon the world. A tungsten titan's skin shines like metal and their hair also shines, but with great amounts of grease. Their tremendous power and resilient skin make them a force to be reckoned with on the battlefield.


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