Storm Titan (5e Creature)

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Storm Titan[edit]

Gargantuan giant, chaotic good


Armor Class 19 (natural armour)
Hit Points 370 (20d20 + 160)
Speed 50 ft., swim 50 ft.


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 26 (+8) 20 (+5) 20 (+5) 20 (+5)

Saving Throws Str +17, Con +15, Wis +12, Cha +12
Skills Arcana +12, Athletics +17, History +12, Perception +12
Proficiency Bonus +7
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, thunder
Senses passive Perception 22
Languages Common, Giant, Primordial
Challenge 21 (33,000 XP)


Amphibious. The giant can breathe air and water.

Anti-mana Skin. At the start of its turn, the giant can choose to end one of the spells or magic effects that currently affects it. The giant is immune to all spells or effects that would alter its form.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing

ACTIONS

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 38 (8d6 + 10) slashing damage and 13 (3d8) lightning damage.

Rock. Ranged Weapon Attack: +17 to hit, range 80/320 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage.

Lightning Strike (Recharge 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 20 feet of that point must make a DC 17 Dexterity saving throw, taking 63 (14d8) lightning damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant regains spent legendary actions at the start of its turn.

Charge. The giant moves up to 50 feet.
Weather Master (Costs 3 Actions). The giant chooses a point it can see within 500 feet of it. Each creature in a 30-foot sphere centred on that point is affected by one of the following effects (choose or roll a d6). The sphere spreads around corners.
1-2. Each creature other than a giant must succeed on a DC 17 Constitution saving throw or take 35 (10d6) thunder damage and become deafened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
3-5. Gusts and freezing rain assail the area until the start of the giant's next turn. The area becomes difficult terrain and is heavily obscured. Each creature other than a giant that starts its turn in the area takes 7 (2d6) cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells.
6. Each creature other than a giant must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 35 (10d6) lightning damage and is paralyzed until the end of its next turn. On a successful save, a creature takes half as much damage and isn't paralyzed.
Summon Elemental (1/Day). The giant summons an air elemental or a water elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.

Being a part of the mightiest and strongest titans, storm titans dwell in the deepest undersea rifts and the the peaks of the highest mountains, rarely staying long in the lands between. A storm titan is always followed by storm clouds, and their eyes seem to crackle with lightning, especially when they are angered or surprised. In battle, they can summon furious magical storms and hurl tremendous bolts of lightning. Storm titans live alone as hermits of giant society. Even other titans rarely meet face-to-face with such mystic lords. Legend says that once a storm titan appears in the sight of mortals, something that changes the world will happen.

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