3e SRD:Sunder

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This material is published under the OGL 1.0a.

Sunder

A character can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that a character's opponent is holding.

Table:Common Weapon and Shield Hardness and Hit Points
Weapon Hardness HP
Tiny blade 10 1
Small blade 10 2
Medium-size blade 10 5
Large blade 10 10
Small metal-hafted weapon 10 10
Medium-size metal-hafted weapon 10 25
Small hafted weapon 5 2
Medium-size hafted weapon 5 5
Large hafted weapon 5 10
Huge club 5 60
Buckler 10 5
Small wooden shield 5 10
Large wooden shield 5 15
Small steel shield 10 10
Large steel shield 10 20
Tower shield 5 20

Step 1

Doing so provokes an attack of opportunity from the opponent because the character is diverting it's attention from the opponent to the opponent's armaments.

Step 2

Then the attacker and the defender make opposed attack rolls. The attacking weapon must be no more than one size category smaller than the weapon attacked. (Treat a buckler as Small, a small shield as Medium-size, a large shield as Large, and a tower shield as Huge.)

Step 3

If the attacker wins, the attacker has made a successful attack against the weapon or shield.

Sundering a Carried or Worn Object

Attacking a held, carried, or worn object provokes an attack of opportunity. Objects that are held, carried, or worn by a character, are harder to hit. The object uses the character's Dexterity modifier (not its own –5) and any magic deflection bonus to AC the character may have. The attacker doesn't get any special bonus for attacking the object. If the target object is in the opponent's hand, it gets a +5 AC bonus because the opponent can move it quickly out of harm's way.



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