3e SRD:Luck Domain

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Luck Domain[edit]

Granted Power: The character gains the power of good fortune, which is usable once per day. This extraordinary ability allows the character to reroll one roll that the character has just made. The character must take the result of the reroll, even if it’s worse than the original roll.

Luck Domain Spells

  1. Entropic Shield: Ranged attacks against the caster suffer 20% miss chance.
  2. Aid: +1 attack, +1 against fear, 1d8 temporary hit points.
  3. Protection from Elements: Absorb 12 damage/level from one kind of energy.
  4. Freedom of Movement: Subject moves normally despite impediments.
  5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  6. Mislead: Turns the caster invisible and creates illusory double.
  7. Spell Turning: Reflect 1d4+6 spell levels back at caster.
  8. Holy Aura: +4 AC, +4 resistance, and SR 25 against evil spells.
  9. Miracle: Requests a deity’s intercession.



Back to Main Page3e Open Game ContentSystem Reference DocumentSpellsCleric Domains

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: