3e SRD:Orc
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This material is published under the OGL 1.0a. |
Orc
Size/Type: | Medium Humanoid (Orc) |
---|---|
Hit Dice: | 1d8 (4 hp) |
Initiative: | +0 |
Speed: | 20 ft. (scale mail); base 30 ft. |
AC: | 14 (+4 scale mail) |
Attacks: | Greataxe +3 melee; or javelin +1 ranged |
Damage: | Greataxe 1d12+3; or javelin 1d6+2 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Darkvision 60 ft., light sensitivity |
Saves: | Fort +2, Ref +0, Will -1 |
Abilities: | Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8 |
Skills: | Listen +2, Spot +2 |
Feats: | Alertness |
Climate/Terrain: | Any land and underground |
Organization: | Gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Challenge Rating: | 1/2 |
Treasure: | Standard |
Alignment: | Usually chaotic evil |
Advancement: | By character class |
Combat
Light Sensitivity (Ex): Orcs suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
Half-Orcs
The typical ability scores for a half-orc are Str 13, Dex 10, Con 11, Int 9, Wis 8, Cha 8. Half-orcs have 60-foot darkvision but are not sensitive to light.
Orc Characters
An orc's favored class is barbarian. Orc clerics can choose two of the following domains: Chaos, Evil, Strength, and War.
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