3e SRD:Break Enchantment
This material is published under the OGL 1.0a. |
Abjuration | |
Level: | Brd 4, Clr 5, Luck 5 |
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Components: | V, S |
Casting time: | 1 minute |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | Up to one creature per level, all within 30 ft. of each other |
Duration: | Instantaneous |
Saving Throw: | See text |
Spell Resistance: | No |
This spell frees creatures from enchantments, transmutations, curses, and petrification (as well as other magical transformations). Break enchantment can reverse even an instantaneous effect. For each such effect, the character makes a check of 1d20 + caster level (maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For cursed magic items, the DC is 25.
If the spell is one that, as a special property, cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower.
If the effect comes from some permanent magic item, such as a cursed sword, break enchantment does not remove the curse from the item but merely frees the victim from the item's effects, leaving the item cursed.
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