3e SRD:Lamia
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This material is published under the OGL 1.0a. |
Lamia
Size/Type: | Medium Magical Beast |
---|---|
Hit Dice: | 9d10+9 (58 hp) |
Initiative: | +2 (Dex) |
Speed: | 60 ft. |
AC: | 17 (+2 Dex, +5 natural) |
Attacks: | Touch +9 melee; or dagger +11/+6 melee |
Damage: | Touch 1 permanent Wisdom drain; or dagger 1d4 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Spell-like abilities, Wisdom drain |
Special Qualities: | |
Saves: | Fort +7, Ref +8, Will +7 |
Abilities: | Str 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12 |
Skills: | Bluff +13, Concentration +11, Hide +14 |
Feats: | Dodge, Iron Will, Mobility, Weapon Finesse (dagger) |
Climate/Terrain: | Any desert, hill, and underground |
Organization: | Solitary, pair, or gang (2-4) |
Challenge Rating: | 6 |
Treasure: | Standard |
Alignment: | Usually chaotic evil |
Advancement: | 10-13 HD (Large); 14-27 HD (Huge) |
Combat
Spell-Like Abilities: 1/day- charm person, major image, mirror image, and suggestion. These abilities are as the spells cast by a 9th-level sorcerer (save DC 11 + spell level).
Wisdom Drain (Su): By making a successful touch attack, a lamia permanently drains 1 point of Wisdom. Lamias try to use this power early in an encounter to make foes more susceptible to charm person and suggestion.
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