3e SRD:Lamia

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This material is published under the OGL 1.0a.


Size/Type: Medium Magical Beast
Hit Dice: 9d10+9 (58 hp)
Initiative: +2 (Dex)
Speed: 60 ft.
AC: 17 (+2 Dex, +5 natural)
Attacks: Touch +9 melee; or dagger +11/+6 melee
Damage: Touch 1 permanent Wisdom drain; or dagger 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities, Wisdom drain
Special Qualities:
Saves: Fort +7, Ref +8, Will +7
Abilities: Str 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12
Skills: Bluff +13, Concentration +11, Hide +14
Feats: Dodge, Iron Will, Mobility, Weapon Finesse (dagger)
Climate/Terrain: Any desert, hill, and underground
Organization: Solitary, pair, or gang (2-4)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 10-13 HD (Large); 14-27 HD (Huge)


Spell-Like Abilities: 1/day- charm person, major image, mirror image, and suggestion. These abilities are as the spells cast by a 9th-level sorcerer (save DC 11 + spell level).

Wisdom Drain (Su): By making a successful touch attack, a lamia permanently drains 1 point of Wisdom. Lamias try to use this power early in an encounter to make foes more susceptible to charm person and suggestion.

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