3e SRD:Giant, Storm
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|This material is published under the OGL|
|Size/Type:||Huge Giant (Electricity)|
|Hit Dice:||19d8+114 (199 hp)|
|Speed:||40 ft., swim 30 ft. (breastplate); base 50 ft., swim 40 ft.|
|AC:||27 (-2 size, +2 Dex, +12 natural, +5 breastplate)|
|Attacks:||Gargantuan greatsword +26/+21/+16 melee; or Gargantuan mighty composite longbow (+14) +14/+9/+4 ranged|
|Damage:||Gargantuan greatsword 4d6+21; or Gargantuan mighty composite longbow (+14) 2d8+14|
|Face/Reach:||10 ft. by 10 ft./15 ft.|
|Special Attacks:||Spell-like abilities|
|Special Qualities:||Electricity immunity, rock catching, freedom of movement, water breathing|
|Saves:||Fort +17, Ref +8, Will +9|
|Abilities:||Str 39, Dex 14, Con 23, Int 16, Wis 16, Cha 15|
|Skills:||Climb +18, Concentration +12, Jump +12, Perform (chant, dance, drama, harp, recorder) +7, Spot +8|
|Feats:||Cleave, Combat Reflexes, Great Cleave, Power Attack, Sunder|
|Climate/Terrain:||Temperate and warm mountains and aquatic|
|Organization:||Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions)|
|Treasure:||Standard coins; double goods; standard items|
|Alignment:||Often chaotic good|
|Advancement:||By character class|
All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.
Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.
Spell-Like Abilities: Once per day a storm giant can call lightning as a 15th-level druid and use chain lighting as a 15th-level sorcerer. Twice per day a storm giant can control weather as a 20th-level druid and levitate as a 20th-level sorcerer. Save DC is 12 + spell level.
Freedom of Movement (Su): Storm giants continuously have freedom of movement as the spell.
Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged.
Skills and Feats: Storm giants have EHD as though they were large creatures. Storm giants ignore all weight penalties for gear carried when swimming.
Storm Giant Characters
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