3e SRD:Jump Skill
This material is published under the OGL 1.0a. |
Jump (Str; Armor Check Penalty)
Check
The character jumps a minimum distance plus an additional distance depending on the amount by which the character's Jump check result exceeds 10. The maximum distance of any jump is a function of the character's height.
Type of Jump | Minimum Distance | Additional Distance | Maximum Distance |
---|---|---|---|
Running jump* | 5 ft. | +1 ft./1 point above 10 | Height X 6 |
Standing jump | 3 ft. | +1 ft./2 points above 10 | Height X 2 |
Running | 2 ft. | +1 ft./4 points above 10 | Height X 1 1/2 |
high jump* Standing | 2 ft. | +1 ft./8 points above 10 | Height |
high jump Jump back | 1 ft. | +1 ft./8 points above 10 | Height |
*The character must move 20 feet before jumping. A character can't take a running jump in heavy armor. The distances listed are for characters with speeds of 30 feet. If the character has a lower speed (from armor, encumbrance, or weight carried, for instance), reduce the distance jumped proportionally. If the character has a higher speed (because the character is a barbarian or an experienced monk, for instance), increase the distance jumped proportionally. |
Distance moved by jumping is counted against maximum movement in a round normally.
If the character intentionally jumps down from a height, the character might take less damage than if the character just fell. If the character succeeds at a Jump check (DC 15), the character takes damage as if the character had fallen 10 feet less than the character actually did.
Special
If the character has 5 or more ranks in Tumble, the character gets a +2 synergy bonus on Jump checks.
A character who has the Run feat and who makes a running jump increases the distance or height he clears by one-fourth, but not past the maximum.
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