3e SRD:Doppelganger
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This material is published under the OGL 1.0a. |
Doppelganger
Size/Type: | Medium Shapechanger |
---|---|
Hit Dice: | 4d8+4 (22 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft. |
AC: | 15 (+1 Dex, +4 natural) |
Attacks: | 2 slams +4 melee |
Damage: | Slam 1d6+1 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Detect thoughts |
Special Qualities: | Alter self, immunities |
Saves: | Fort +5, Ref +5, Will +6 |
Abilities: | Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13 |
Skills: | Bluff +12*, Disguise +12*, Listen +11, Sense Motive +6, Spot +8 |
Feats: | Alertness, Dodge |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, pair, or gang (3-6) |
Challenge Rating: | 3 |
Treasure: | Double standard |
Alignment: | Usually neutral |
Advancement: | By character class |
Combat
Detect Thoughts (Su): A doppelganger can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 13). It can suppress or resume this ability as a free action.
Alter Self (Su): A doppelganger can assume the shape of any Small or Medium-size humanoid. This works like alter self as cast by an 18th-level sorcerer, but the doppelganger can remain in the chosen form indefinitely. It can assume a new form or return to its own as a standard action.
Immunities (Ex): Doppelgangers are immune to sleep and charm effects.
Skills: A doppelganger receives a +4 racial bonus to Bluff and Disguise checks. When using alter self, a doppelganger receives an additional +10 circumstance bonus to Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus to Bluff and Disguise checks.
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