280mm Naval Gun (5e Equipment)

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280mm Naval Gun

Gargantuan object
Armor Class:
Hit Points:
Damage immunities: poison, psychic
Cost:
Shell: Ranged Weapon Attack: +12 to hit, range 2 ½ miles/10 miles, one target. Hit: 60d10 piercing damage. Hit or miss, each creature within 80 feet of the target must make a DC 20 Dexterity saving throw, taking 30d10 bludgeoning damage on a failed save, or half as much damage on a successful one. Once a 280mm naval gun has been fired, it takes three actions for a loader to reload it. Targets with natural armor take a penalty to AC against the 280mm naval gun determined by referencing their AC against the following table:

AC AC Penalty
12-13 −1
14-15 −2
16-17 −3
18-19 −4
20+ −5

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