280mm Naval Gun
Gargantuan object
Armor Class:
Hit Points:
Damage immunities: poison, psychic
Cost: —
Shell: Ranged Weapon Attack: +12 to hit, range 2 ½ miles/10 miles, one target. Hit: 60d10 piercing damage. Hit or miss, each creature within 80 feet of the target must make a DC 20 Dexterity saving throw, taking 30d10 bludgeoning damage on a failed save, or half as much damage on a successful one. Once a 280mm naval gun has been fired, it takes three actions for a loader to reload it. Targets with natural armor take a penalty to AC against the 280mm naval gun determined by referencing their AC against the following table:
AC |
AC Penalty
|
12-13 |
−1
|
14-15 |
−2
|
16-17 |
−3
|
18-19 |
−4
|
20+ |
−5
|
|
|
Back to Main Page → 5e Homebrew → Equipment → Siege Equipment