Dexterity (PSR Supplement)
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Dexterity is one of the six ability scores.
Dexterity measures agility, reflexes, and balance.
Dexterity Checks
A Dexterity check can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:
- Stay on your feet in a tricky situation
- Performing acrobatic stunts such as backflips or rolls
- Lockpicking
- Legerdemain
- Juggling
- Steer a speeding chariot through a forest
- Disabling mechanical traps
- Wriggle free of restraints
- Play a stringed instrument
- Craft a miniscule, detailed item such as a ship in a bottle
Dexterity Saves
A Dexterity save is made to dodge out of harm's way, take better cover against a fiery explosion, or maintain balance in a slippery situation.
Dexterity DC
Your Dexterity DC equals: 8 + PB + Dexterity modifier.
Your AC is based on your Dexterity DC.
Attack and Damage Rolls
You can add your Dexterity modifier to your attack roll and your damage roll when you attack with a weapon that has the finesse or precise properties, such as a rapier or slingshot.
Hidden DC
When you take the Hide action or otherwise become hidden, how well hidden you are is determined by your Hidden DC. This normally equals 10 + your Dexterity modifier. If you're proficient in Stealth or another relevant skill, you also add your PB to this total.