Charisma (PSR Supplement)
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Charisma is one of the six ability scores.
Charisma represents willpower and confidence. It portrays your ability to influence others with your words and actions. High Charisma may reflect charm, eloquence, or a commanding personality.
Charisma Checks
A Charisma check arises when you take the Influence action, and virtually any time you try to influence others. Possibilities include:
- Make an impression
- Foster friendships
- Tell a story in a captivating way
- Entertain others
- Make a cordial request with proper etiquette
- Deliver a good joke
- Spread gossip
- Gather rumors
- Act, as in a stage play
- Navigate a trick social situation
- Intimidate others whether through overt threats, physical actions, or subtle wordplay
- Tell a convincing lie or otherwise manipulate the truth
- Pull off a con
- Invent music or improv with a musical instrument
- Deliver an impressive performance for an audience, or overcome stage nerves
- Dance
Charisma Saves
A Charisma save is made to repel an effect that would suppress your personality or self-control. This generally includes the Charmed condition, fear, ghostly possession, many mind-affecting spells, and unwanted social pressure.
Charisma DC
Your Charisma DC equals: 8 + PB + Charisma modifier.
If you cast spells through willpower or the force of your personality, saves against them are made against your Charisma DC.
Attack and Damage Rolls
If you make an attack using a spell cast through willpower, you add your Charisma modifier to the attack roll alongside your PB, but no modifier is added to the damage.