Zombie Vengeful Spirit (Jujutsu Kaisen Supplement)
Zombie Vengeful Spirit[edit]
medium undead (Cursed Spirit), chaotic evil Armor Class 17 (natural armor)
Saving Throws Str +6, Dex +6, Con +3, Wis +2 Cursed Energy. The curse has 13 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there. Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright. Not Going Down (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead. Grudge. Whenever attacking a Medium humanoid, the curse has a +1 bonus to attack and damage rolls. Revenge. When someone hits the curse, it can choose to make its next attack against the attacker with advantage. The curse may use this feature three times per long rest. Undead Fortitude. If damage reduces the curse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the curse drops to 1 hit point instead. Cursed Infection. When the curse deals necrotic damage to a humanoid creature, that creature is Infected. While a creature is Infected, at the end of each of their turns, they must make a DC 15 Constitution saving throw. After failing three saving throws, they are considered permanently Infected. After succeeding on three of these saving throws, the creature recovers from the disease and is no longer Infected. They become a Zombie Vengeful Spirit if they die while Infected. ACTIONSMultiattack. The curse makes two attacks: one with its bite and one with its slam. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 15 (2d10 + 4) piercing damage + 4 (1d8) necrotic damage. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 13 (2d8 + 4) bludgeoning damage + 4 (1d8) necrotic damage. BONUS ACTIONSRegeneration. The curse can spend up to 5 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses its Regeneration. |
Improved Durability. This creature uses the Improved Durability rule Not Canon. The Zombie Vengeful Spirit is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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