Zerfallen Cavern Goblin (5e Creature)
From D&D Wiki
Zerfallen Cavern Goblin[edit]
Small humanoid (goblinoid), neutral evil Armor Class 13 (natural armor)
Skills Stealth +6 Palpable Form. The goblin can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside a solid object, it takes 5 (1d10) force damage and is forced into the nearest unoccupied space. Sunlight Sensitivity. While in sunlight, the goblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSSlam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, plus 2 (1d4) necrotic damage. Hit points lost to the necrotic damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. BONUS ACTIONSNimble Escape. The goblin takes the Disengage or Hide action. REACTIONSPermeation. If the goblin is hit by a melee weapon attack, it can roll 2d6. If the result of the dice is equal or greater than the damage of the incoming attack, thick sludge sticks to the weapon and attack rolls made using it have disadvantage until a creature uses its action to clean the sludge. |
Deep, deep down in the Zerfallen Cavern, there exist strange ores which seem to have a wasting effect on those exposed to them, such as the goblins who inhabit the otherwise abandoned mine. Explorers who venture into the tunnels may notice slopping sounds, not too uncanny in such a damp cave, however, these seem mildly unnatural. As they get deeper and deeper the slopping sounds disappear, until suddenly they are attacked from behind by these warped goblins. Typically, the Zerfallen Cavern goblins will attack in groups of no more than twelve. |
Back to Main Page → 5e Homebrew → Creatures