Zapdos (5e Creature)
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Zapdos[edit]
Medium elemental, neutral Armor Class 15 (natural armor)
Skills History +5, Intimidation +11, Perception +8 Lightning Rod. Whenever Zapdos would take lightning damage, it takes no damage and the next time it deals lightning damage to a creature, the lightning damage increases by 5. Storm Summoner. When Zapdos rolls initiative, a storm summons above it, as long as Zapdos has a clear path to the sky. On initiative count 20 a lightning bolt falls on a point of Zapdos's choice, dealing 11 (2d10) lightning damage to each creature in a 5 foot radius. ACTIONSMultiattack. Zapdos makes two thunder attacks. Thunder. Ranged Spell Attack: +11 to hit, range 90 ft., one target. Hit: (4d10 + 6) lightning damage plus 28 (2d10) thunder damage. Zap Cannon (3/day). Ranged Spell Attack: +11 with disadvantage to hit, range 90 ft., one target. Hit: 72 (12d10 + 6) lightning damage and if the target is a creature, they gain the paralyzed condition for the next minute. Ancient Power (5/day). Zapdos summons and throws chunks of ancient rock at a creature they can see within range. The target must make a DC 19 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failure. In addition, if the target fails the save, Zapdos gains a +1 bonus to its armor class, attack rolls, initiative bonus, saving throw DCs, and saving throws it makes for 1 minute. REACTIONSStatic. If a creature touches Zapdos or hits it with a melee attack while within 5 feet of it Zapdos may force them to make a DC 19 constitution saving throw, taking 2 (1d4) lightning damage and being paralyzed until the end of their next turn on a fail. Pressure. When a creature that Zapdos can see casts a spell or uses an ability or feature that has multiple uses per short and/or long rest, Zapdos forces them to make a DC 19 wisdom save, expending an additional spell slot or use on a failed save. LEGENDARY ACTIONSThe Zapdos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Zapdos regains spent legendary actions at the start of its turn. Detect. Zapdos makes a Wisdom (Perception) check. |
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