Zabrak (5e Race)

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Zabrak[edit]

"Fear. Anger. Resentment. I sense them in you. You have let yourself feel, Eeth Koth. […]" "Perhaps it's the Zabrak in me." ―Darth Vader and the Zabrak Former Jedi Master Eeth Koth

Physical Description[edit]

Zabrak a Near-Human race but had a number of significant physical characteristics that set them apart from baseline Humanity. The most striking of these was a series of vestigial horns that crowned the heads of both males and females. These horns grew at puberty in varying patterns and signified that the time of their rite of passage was drawing near.

The horns were one trait shared by the many Zabrak subspecies, which were divided by several physical characteristics that differed from subspecies to subspecies. These could include different skin tones (which included peachy white, pure white, yellow, red, tan, brown and black), horn patterns, hair growth, though it should be noted that most Zabraks, unlike Humans, could not grow eyelashes or facial hair – there were some exceptions, such as Maris Brood and Bao-Dur, who had eyebrows and eye color which have certain pigmentations that Humans lack, such as purple, yellow, red, and orange.

Another of the traits that made Zabrak instantly recognizable was their facial tattoos, which were made up of thin lines received during their rite of passage. These could symbolize many things, including but not limited to family lineage, place of birth, or even a design that reflected their individual personalities.

Internally, Zabraks possessed a second heart. They also had great resistance to physical pain.

Zabraks were capable of breeding with Humans, and a hybrid sub-species evolved on Dathomir called the Dathomirians, formed from the mating of Nightbrother Zabraks and Nightsister Humans.

History[edit]

As one of the earliest spacefaring species in the galaxy, the Zabrak played a major role in galactic affairs. Like the early Humans, the Zabrak established many colonies outside their home system early in their history, such as on the planet Iridia. The Elomin species was believed by some xenoarchaeologists to be descended from Zabrak colonists who settled Elom in the distant past. By the time the Zabrak encountered the Republic, they had a total of eight colonies in five systems.

Long ago, the Sith had made contacts with the high council of Iridonia in order to hire the services of their most talented mercenaries. This influence remained with the Zabrak people long after the Sith were thought to be wiped out at the Seventh Battle of Ruusan, though it remained more closely associated with the Zabrak of Iridonia than the Zabrak of their colony worlds.

Society[edit]

Zabrak were often seen by most other species as being single-minded, an observation that was not terribly incorrect. This single-minded determination came from the fact that they were a race with a strong sense of self-assuredness, confident that they were able to accomplish any task that they set out to do. However, this did not lead a Zabrak to develop a sense of prideful superiority towards others of his or her kind. Though it was not uncommon to see competition between colonies, this was not seen as a negative. The Zabraks believed that the various experiences of the different colonies only served to add to the race's overall value throughout the galaxy.

Iridonians[edit]

Zabrak from Iridonia were considered to be more war-like than Zabrak from their colony worlds, most likely due to the rugged terrain that made up their home world. As such, they developed a highly physical style of martial arts, which were a requirement for young Zabrak to learn. It was not uncommon for Zabrak from Iridonia to be among the best hand-to-hand fighters and weaponsmiths in the galaxy. Zabrak from colony worlds also shared that drive for excellence, but encouraged their children to express it in other ways. It was thus not surprising to see that the Zabrak met with success in many fields, ranging from medicine to entertainment.

Dathomirians[edit]

The Nightbrothers spent most of their lives training in their village, learning to fight with axes, daggers, and spears, or even their bare hands. They were divided into several tribes, all of which were overseen by the same leading Brother.

The full-body tattoos covering many Dathomirian men were considered to be the traditional markings of a warrior. The facial markings were considered the equivalent of the blemishes left by the bursting of blood vessels on the faces of the Sisters. Those who had proved their worth in the arena of the Crucible were allowed to wield powerful weapons infused with Nightsister magic, and were granted cuffs and shoulder armor.

Sometimes, the Shaman of the Nightsisters would select a gifted Nightbrother and empower him with dark energies. With the help of a full coven of crafters, the shaman injected the energies of the Spirits into the Brother's bone and muscle, turning him into a warrior behemoth. Transformed Dathomirian Zabrak were a head taller, with a broad chest, strong arms and a full crown of sharp horns.

Zabrak Names[edit]

Zabrak would commonly take their names from animals native to Iridonia, with many Zabrak families named after the Bukk. Many Zabrak males were named after the Blok, Lok, and Zur. Many Zabrak females were known to take their names from the Triz.

Male: Acaadi, Bao-Dur, Duqua Dar, Kao Cen Darach, Feral, Pol Haus, Drell Kahmf, Agen Kolar, Jaylen Kos, Eeth Koth, 'Darth' Maul, Savage Opress, Durgur Pyne, Wolf Sazen, Sirak, Maa Kaap, Tyzen Xebec, Zan Yant, Do Zonn,


Female: Aaph Koden, Aleas Rans'ery, Anniya, Raxa Binn, Maris Brood, 'Darth' Hexid, Kadrian Sey, Sugi, Darth Simi

Zabrak Traits[edit]

Tattooed warrior race
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Zabrak came to maturity at about 16 years old, the average life span is about 80 years
Alignment. Because of the Zabraks unique history they don't fall into a specific alignment.
Size. Zabrak vary widely in height and build, but most adults average between 5ft and 6ft tall. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Sturdy Skin. As a zabrak your skin is tougher than a normal human. As such, your base AC when not wearing armor is 12 instead of 10.
Expeditionary Race. You are proficient with vehicles (land).
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Languages. You can speak, read, and write Common, Zabraki and one other language of your choice. For those who don't know, Zabraki is the native langauge of the Zabrak people.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 9'' +2d10 130 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Suggested Characteristics[edit]

Zabrak were proud, strong, and confident beings. They believed that nothing was truly impossible, and strove to prove sceptics wrong at every turn. Some Zabraks carried themselves with an air of superiority toward other races, frequently discussing the achievements of their people with pride that could border on arrogance. As warriors or adventurers, Zabrak tended to be dedicated, intense, and extremely focused.


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