Yuta Okkotsu, 1st Year (Jujutsu Kaisen Supplement)

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Yuta Okkotsu, 1st Year[edit]

Medium humanoid (Human), lawful good


Armor Class 18
Hit Points 121 (22d8+22)
Speed 70 ft


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 10 (+0) 12 (+1) 20 (+5)

Saving Throws Dex +7, Cha +9
Skills Acrobatics +7, Perception +5, Persuasion +9
Proficiency Bonus +4
Senses passive Perception 14
Languages
Challenge 10 (5,900 XP)


Cursed Energy. Yuta has 76 cursed energy that he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. Yuta regains 1 cursed energy at the beginning of his turns.

Cursed Armor. Yuta can spend up to 5 cursed energy to give himself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Yuta can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.(No action required)

Cursed Strikes. Yuta can spend up to 4 cursed energy when making an Unarmed Strike in order to add 1d8 necrotic damage to his attack per Cursed Energy spent. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike instead of beforehand. On a miss, the energy used remains until he hits a target or until 1 minute passes.

Cursed-Empowered Strikes. Yuta attacks are considered magical for the purposes of overcoming resistances, and deal 1d12 extra necrotic damage (already included).

Evasion. Whenever Yuta makes a Dexterity saving throw, he takes half as much damage on a failure and no damage on a success.

Eerie Cursed Energy. At the start of initiative, Yuta may force every creature within 30 ft to make a Charisma saving throw. On a failure, they gain the frightened condition for one minute. They can remake this saving throws at the beginning of their turns to end this effect early, on a success they become immune to this effect. In addition, Yuta will gain resistance to Necrotic damage while using Cursed Armor.

Vengeful Spirit (1 Cursed Energy). Once per turn, Yuta can call on Rika to attack, making a Cursed Energy Attack roll against a target within 15 ft of him. This attack deals 1d8 Slashing damage.

Vengeful Spirit Manifestation (6 Cursed Energy). Yuta can manifest his Vengeful Spirit for 1 minute (no action required). The spirit is now Bloodlusted against any creatures he is fighting against. It will follow his orders as long as it does not go against the Bloodlusted condition. He can summon it this way 5 times before needing to take a long rest.

Stronger Bond. While Yuta is within 60 ft of his Vengeful Spirit, he has advantage in saving throws against being frightened or charmed. Additionally, the Vengeful Spirit has advantage on attack rolls while within 5 feet of him.

50 Meters In 3 Seconds! Yuta has 2 Reactions per round.

Reverse Cursed Technique. Yuta has a healing pool of 275 that he can use with his reverse cursed energy. If he is suffering from a physical effect injury such as a concussion or something similar, one of these effects can be healed for every 10 hit points healed with reverse cursed technique. Yuta can use his RCT until his healing pool ends before getting burnout, during which he can't use RCT until his healing pool recovers. At the beginning of his turns while in a combat where his life is at risk, he regains 5 hit points of his healing pool back. His healing pool automatically goes back to full at the end of a long rest. Yuta can heal others in his range with his RCT, but it is half as effective on them, meaning they will gain half the amount of hit points per Cursed Energy spent.

ACTIONS

Multiattack. Yuta makes 2 attacks.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) Bludgeoning damage.

Katana. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) Slashing and 6 (1d12) Necrotic damage.

BONUS ACTIONS

Cursed Weapon Enhancement. Yuta can spend up to 4 Cursed Energy to enhance his sword. His Katana attacks will deal extra Necrotic damage equal to 2 times the amount of Cursed Energy spent.

Copy. Within 1 minute of seeing a Cursed Technique, Yuta can attempt to replicate it by making a Charisma saving throw against the caster's Cursed Energy DC. On a success, he can copy the creature’s Cursed Technique. On a failure save, he does not copy the cursed technique and must wait to see the technique again before he can attempt to copy it.

Reverse Cursed Technique Yuta spends any amount of Cursed Energy, regaining 10 hit points for each energy he spends, and removing the same amount of healing from his healing pool.

REACTIONS

Cursed Enhanced Body Whenever Yuta makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, he may spend up to 5 Cursed Energy as a reaction to add the number of energy spent as a bonus to the saving throw.

Reverse Cursed Technique When Yuta receives damage, he may use his Reverse Cursed Technique.

Vengeful Spirit Protection (1 Cursed Energy). As a Reaction to a melee attack roll your spirit can manifest and protect you, granting you a +2 to your armor class for this attack.

Copy. As a Reaction to seeing a Cursed Technique be used, Yuta may attempt to Copy it.

Taijutsu Sorcery After taking the Attack Action on his turn, Yuta may take the Dodge Action as a Reaction. This dodge only works against Melee Attacks, and if a creature rolls a Nat 1 on a melee attack against him he may make 1 Melee attack against a creature within range.

30ecaf176a0d31bbe2e6bdbda505bf70.jpg
Yuta Okkotsu, summoning Rika Orimoto, [[1]]

Yuta is primarily a melee fighter who uses Cursed Weapon Enhancement to fight with his katana. He is supported by Rika, his Cursed Spirit, and her large reserves of Cursed Energy. Rika also acts as a storage for Cursed Tools as well as a catalyst for Yuta's Copy Technique. He utilizes a combination of Rika's strength as well as his own in order to overwhelm his opponents with his versatility.

Jujutsu Sorcerer.

Yuta has 11 levels in the Jujutsu Sorcerer class.

Tokyo Jujutsu High

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc.

Yuta knows three enhancements in which he can apply to his cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Enhancement. Yuta can now spend up to 4 additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Economy. The cursed energy cost of the technique is now reduced by 4 (to a minimum of 1 cursed energy).
  • Distance Enhancement. Yuta can spend up to 4 additional cursed energy on the technique to add 10 feet to the range per cursed energy spent.

At the end of a short rest or long rest, Yuta may reallocate his enhancements.

Specialized Technique

Design Note: This feature isn't applied to the statblock, as it is up to the GM what would be best for the npc.

One of Yuta's cursed techniques will gain all of the following benefits:

Increased Damage Output. Its damage dice number will increase by 5.

Increased Reach. Its range will increase by 30 feet.

Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1).

Cursed Techniques.

When a feature refers to Yuta's cursed techniques, it refers to Copy, or any Cursed Technique features he has copied.

Cursed Speech

Throat. Yuta's throat has it's own set of hit points. His throat is damaged every time he spend cursed energy into a cursed word, losing 2 hit points per cursed energy spent in said word. His throat has 60 hit points, and he regains 1 hit point for his throat at the beginning of his turns. This cannot exceed the throats' maximum. Whenever his throat would be reduced to 0 hit points Yuta can make a DC20 Constitution saving throw. On a success, his throat is reduced to 1 hit point instead. He can only make this saving throw once before needing to take a long rest. Yuta can't regain hit points for his throat if it reaches 0 without the use of RCT.

Cursed Speech. The Cursed Words you can affect creatures with are listed below:

  • Don't Move. As a bonus action or reaction for 4 Cursed Energy, Yuta can force a creature within 60 ft. of him that he can see to make a Charisma saving throw. On a success, nothing happens, on a failure they will be unable to preform any activity requiring physical movement until the beginning of his next turn.
  • Sleep. As a bonus action for 4 Cursed Energy, Yuta can force a creature within 60 ft. of him to make a Charisma saving throw. On a failure, they fall unconscious for 1 minute, until they receive damage, or a creature spends it's action to awake them. Creatures with more than half their maximum hit points automatically succeed.
  • Return. As a bonus action for 4 Cursed Energy, Yuta forces a Shikigami, Familiar, or summon within 60 ft. of him to make a Charisma saving throw. On a failure, they are desummoned.
  • Run Away. As a bonus action or a reaction to a creature moving for 2 Cursed Energy, Yuta forces one target within 60 ft. of him to make a Charisma saving throw. On a failure, they are forced to immediately take the dash action (Even if it's not their turn) and run as far away from him as possible. If this is done outside of their turn it spends the movement on their next turn.
  • Blast Away. As a bonus action for 4 Cursed Energy, Yuta forces one target within 60ft. of him to make a Charisma saving throw. On a failure, they will be launched 50 ft. back from the spot they were in, taking 1d10 force damage per 10ft. traveled.
  • Plummet. As a bonus action for 6 Cursed Energy, Yuta forces a target to make a Charisma saving throw. On a failure, they will receive 5d8 force damage and will be knocked prone due to a field of intensified gravity crushing them. If they fail by 5 or more, they are also incapacitated until the beginning of your next turn. On a success, they take half damage and are not knocked prone.
  • Get Crushed. As a bonus action for 10 Cursed Energy, Yuta forces a target to make a Charisma saving throw. On a failure, they are imploded which makes them lose 10d12 maximum hit points and have disadvantage in Strength, Dexterity, and Constitution saving throws until the beginning of your next turn. If they fail by 5 or more, they are also incapacitated until the beginning of your next turn. On a success, they take half damage and don't get disadvantage.
  • Get Twisted. As a bonus action for 10 Cursed Energy, Yuta forces a target within 60ft. of him to make a Charisma saving throw. On a failure one of their limbs will be twisted, reducing the limbs hit points to 0. The limb cannot be the Skull, Jaw or Torso.
  • Explode. As a bonus action for 6 Cursed Energy, Yuta forces a target within 60ft. of him to make a Charisma saving throw. On a failure they will explode from the inside out making them receive 10d8 fire damage. If they fail by 5 or more, they receive First Degree Burns.
  • Die. As a bonus action for 20 Cursed Energy, Yuta chooses a target within 60 ft. of him. If they have 150 hit points or less they must make a Charisma saving throw. On a failure, they die instantly.

Shout. Yuta can increase the action cost of his words by one (free action -> bonus action -> action) making them affect every chosen creature in a 60ft. radius instead.

Cursed Energy Dependent. The effectiveness of the cursed words depends on the target's cursed energy. For every 10 cursed energy he has above a creature, the DC to resist his cursed words is increased by 1. This increase cannot go above his proficiency bonus in amount. Additionally, for every +1 he gains in this way, the damage he receives to his vocal cords is halved. For every 10 cursed energy a creature has above him, they gain a +1 bonus in saves to resist his cursed words. This bonus cannot go above their proficiency bonus. Also, for every +1 the creature has, the damage he receives to your vocal cords is multiplied, with the multiplier being twice the amount of +1s.

If no targets are affected by Yuta's Cursed Words, he doesn't spend any Cursed Energy nor does he receive any damage to his throat.

Quick Word. Yuta may use "Don't Move" as a Free Action instead of a Bonus Action, and as a Bonus Action instead of an Action. Additionally, he may use the Ready action on this word with no Action required.

Cursed Energy Superiority. If Yuta has 10 or more cursed energy than the target, they make the saving throws against his cursed words with disadvantage. If they already had disadvantage from any other source, they must roll three dice and pick the lowest result.

Yuta's Binding Vows.

Final Sacrifice

Yuta's Feats.

Jujutsu Genius, Natural Sorcerer, Cursed Partner

50 Meters In 3 Seconds!

Taijutsu Sorcery

Immense Cursed Energy, Overflowing Cursed Energy, Overpowering Cursed Energy

Cursed Energy Manipulator, Cursed Enhanced Body

Reverse Cursed Technique, Improved Output

Improved Durability. This creature uses the Improved Durability rule.

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