Yamcha, Pilaf Saga (Dragon Ball: Further Beyond Supplement)

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Yamcha (Pilaf Saga)[edit]

Medium humanoid (Human-Like Earthling), neutral evil


Armor Class 17 (unarmored defense)
Hit Points 82 (11d8 + 33)
Speed 60 ft. (unarmored movement)


STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 16 (+3) 14 (+2) 16 (+3) 19 (+4)

Saving Throws Dex +5, Wis +5, Cha +6
Skills Acrobatics +5, Athletics +4, Deception +6, Perception +5, Persuasion +6
Proficiency Bonus +2
Senses passive Perception 15
Languages common
Challenge 4 (1,100 XP)


Ki. Yamcha has 23 Ki points to use on ki based moves. he recovers 3 Ki Points with a short rest and recovers all ki points with a long rest.

Ki Coated Limbs. as long as Yamcha has at least 1 ki point, he may choose for his unarmed strikes to deal force damage.

Martial Resilience. Yamcha has a damage reduction of 9. This reduction is not applied if he is surprised or attacked by a hidden creature.

Weakest Race. In comparison to other races, an Earthling is considered the weakest amongst the mortal races. Due to this, they can capitalize on this expectation. Once per long rest Yamcha may roll any d20 roll with advantage, or force a creature making a d20 roll against an effect originating from him to do so at disadvantage.

Focused Ki Control. So long as Yamchas Ki Points are equal to half his Ki Point maximum (12) or higher, he gains a +1 bonus to Initiative Rolls, Armor Class and Unarmed Strikes, Yamcha also reduces all damage taken by 1.

  • initiative: +4
  • AC: 18
  • Martial arts: (1d6+4)
  • Martial reslience: 10

ACTIONS

Multiattack. Yamcha makes two attacks.

Martial Arts. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Wolf-Fang-Fist. When Yamcha takes the attack action, he may expend 15 Ki to make 2 additional attacks. additionally, the extra attacks are done with advantage and all of the attacks add +3 to his damage modifier.

Sledgehammer. Once per turn as part of an unarmed strike, Yamcha may expend 6 Ki to make it a Sledgehammer strike, forcing the target to make a DC 12 Strength Save or be knocked prone and become stunned until the start of his next turn.

BONUS ACTIONS

Flurry Of Blows. Yamcha may use 1 ki point to perform three attacks as a Bonus Action. Also Yamcha may spend 1 more ki point to make another 2 additional attacks, he also receives +2 damage for every successful hit he does in a row.

Perfect Dodge. Yamcha can use 1 ki point to take the dodge action as a bonus action.

Move Like Lightning. Yamcha can use 1 ki point to take the Dash or Disengage Action as a Bonus Action.

REACTIONS

Deflect MIssiles. As a reaction Yamcha can deflect or catch an oncoming ranged weapon attack. when hit, the attack is reduced by (1d10+7) If he reduces the damage to 0, he can catch the projectile and spend 1 ki point as the same reaction to make a ranged attack with a range of 20/60 using the projectile or piece of ammunition with profiency.

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Power Level: 9

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