Yaggol (5e Creature)

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Yaggol[edit]

Large aberration, lawful evil


Armor Class 17 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft.


STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 18 (+4) 13 (+1) 15 (+2) 17 (+3)

Saving Throws Str +9, Int +4, Wis +5, Cha +6
Skills Insight +5, Intimidation +6, Perception +5, Stealth +7, Survival +5
Proficiency Bonus +3
Damage Resistances acid
Senses darkvision 120 ft., thermal vision 120 ft., passive Perception 15
Languages Deep Speech, Undercommon, telepathy 120 ft.
Challenge 8 (3,900 XP)


Magic Resistance. The yaggol has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics). The yaggol's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:

At will: detect thoughts, levitate, prestidigitation (range 0 feet)
1/day each: greater invisibility (self only), fireball (9th level, range 0 feet)

ACTIONS

Multiattack. The yaggol makes two attacks with its greatclub or shortsword, or one attack with its shortsword and one with its hand crossbow.

Greatclub. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Extract Brain. Melee Weapon Attack: +9 to hit, reach 5 ft., one incapacitated humanoid grappled by the yaggol. Hit: The target takes 61 (10d10 + 6) piercing damage. If this damage reduces the target to 0 hit points, the yaggol kills the target by extracting and devouring its brain.

Acid Spit (Recharge 5-6). The yaggol spits a glob of acid at one creature within 30 feet of it. The target must make a DC 15 Dexterity saving throw, taking 26 (4d10 + 6) acid damage and be blinded for 1 minute on a failed save, or half as much damage on a successful one. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

BONUS ACTIONS

Tentacles. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 6) bludgeoning damage, and the yaggol gains temporary hit points equal to the damage dealt. If the target is Medium or smaller, it is grappled (escape DC 17).


Far from Toril, the world of Waterdeep and Baldur's Gate, sits the planet Krynn. Within Krynn's dense jungles lies an illithid population long-removed from their larger population. In their unintentional exile, the priorities of which tadpoles became mind flayers changed; intelligence was no longer a priority, as there were few resources to maintain their advanced technology and their psionics were constantly berated by the static of the jungle around them, making physical prowess became more and more of a priority. In the modern day, yaggol society lacks the refinement of the other remnants of the Illithid Empire, torturing victims in broad daylight for no better reason than to terrify the other inhabitants of their abode.
Beyond their massive physique, yaggol can be differentiated from typical mind flayers by their green skin and the small teeth that line the inside of their tentacles. Due to the psionic static that typically surrounds them, as well as their naturally-lower psionic capacity, they are generally unable to manifest their psionics beyond themselves, instead focusing on personal effects like invisibility, voice mimicry, and self-destruction if the situation calls for it.
On Toril, a form of pseudo-yaggol can rarely come about when a tzakandi undergoes a similar mutation to a ulitharid. Unlike ulitharids, however, they did not result in a population explosion, and unlike tzakandi they were not loyal to anyone beyond themselves. These so-called uropthelids, Undercommon for "slave eaters", were either released into the wild to hunt humanoids for sport or much more commonly put down like rabid animals.

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