Xenogog (5e Creature)
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Xenogog[edit]
Small aberration, lawful neutral Armor Class 15 (natural armor)
Saving Throws Wis +9, Cha +6 Incorporeal. The xenogog can move through other creatures and objects as if they were difficult terrain. Lightning Absorption. Whenever the xenogog is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt; if this is 20 or more, the xenogog's Multiattack is also recharged. Radiation. For each cumulative minute a creature spends within 10 feet of any xenogog, it takes 6 (1d10 + 1) radiant damage. Additionally, after each cumulative hour in this area, a creature must succeed on a DC 19 Constitution saving throw or gain a level of exhaustion. ACTIONSMultiattack (Recharge 5-6). The xenogog makes three electroshock attacks. Electroshock. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 52 (8d12) lightning damage. Endocauterize. The xenogog targets one creature it can see within 5 feet, attempting to reach into its body and sear it from the inside. The target must make a DC 18 Dexterity saving throw, taking 37 (5d6 + 30) fire damage on a failed save or half as much on a success. If the save fails by 5 or more and the target isn't a construct or undead, the xenogog may choose to destroy a portion of the crature's brain or equivalent organ; when it does so, the target is stunned for 1 minute, its Intelligence and Charisma scores become 1, and it can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. This effect can be ended by greater restoration, heal, or wish.
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A xenogog is a humanoid figure under a meter in height, resembling an artificial suit comprised of a slick and flexible tissue with the consistency of tough rubber; the cranium is roughly spherical, bearing a single concave pit of pulsating, concentric red rings. As this pit is turned toward external stimuli, it can be deduced to perform a broad sensory function, and visual contact with it has been known to induce minor dizziness, tinnitus and dry mouth. Their internal anatomy appears to consist largely of variously colored, plastic-like tubing in a complex arrangement, but they possess no other tissues, organs or fluids. They are often accompanied by a buzzing sound, and their odor is likened to burnt keratin. They are usually unrestricted by gravity but locomote somewhat slowly, as if through a fluid environment, and their bodies selectively ignore most physical matter. Xenogog are passively radioactive, and require only electricity to sustain themselves, which they may also discharge in a potentially hazardous burst if needed. |
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