Wyrm (5e Race)

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Wyrm[edit]

Physical Description[edit]

Wyrm.png

Wyrms are Snake-like Draconian descents with the head of a dragon and the body of Snake. They have scaly skin and almost aways have the skin color of their draconic parent.

History[edit]

Wyrm are the result of a relationship between a male young Dragon in reproductive frenzy and a Big Snake (like anacondas, najas, etc). The Majority of this race descent from the Chromatic Dragons, but there are chances that other types of dragons may create wyrms.

Society[edit]

The majority of wyrms die at an young age due to their tiny size, but on a case a wyrm survives until adulthood, their power is comparable to a Dire Troll. The temperament of wyrm tends to be chaotic the majority of wyrms are a lonely creature, but exceptions exist


Wyrm Traits[edit]

Wyrms are Snake-Like Dragons
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. The wyrms reach their maturity around 7 years and don't Die from old age
Alignment. Wyrms can have any type of alignment, but tends to be Chaotic
Size. Wyrms are small sized in their childhood, but in their adulthood they can grow up to 30 feet, making them gargantuan sized, you size is small
Speed. Your base walking speed is 25 feet, and you also have a burrowing speed of 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tunneler. You can burrow through solid rock at half of your burrow speed, and you leave a tunnel at your size on your wake.
Constrictor. Make a melee attack with weapon as part of this action, if you hit you start squishing your target dealing 1d6 + Strenght modifier of bludgeoning damage, and the target becomes grappled(DC = 8 + Strenght modifier + Proficiency Bonus and can grappled creatures one size larger than you). When grappled, the target takes 1d4 + Strenght modifier each start of it's turn. Until this grapple ends, the target is restrained, have disadvantage in Strength checks and you can't constrict another target.
Breath attack. You can use your action to exhale destructive energy. Your draconic Ancestry determines the size, shape, and damage type of the exhalation. When you use your breath attack, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d10 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d10 at 6th level, 3d10 at 11th level, and 4d10 at 16th level.
Bite. As an action, you may make a bite attack against an enemy within 5 feet of you. On hit, the target takes 1d8 piercing damage.
Snake Shape. You are unable to use normal armor or rings unless it has been specially tailored for you. Armor made specifically for you takes 2 times as long to make than regular armor, and costs 2 times the normal price.
Armless. You do not have arms or legs, only a long and coiling body. You can not use any equipment that would require hands or feet. You can wield one-handed weapons and items, but must do so using your mouth. You can wear rings, but only one and it must be on your tail.
Growth Phase. At level 2, you have a growth spurt, becoming one size larger, and you have another growth spurt every 3 levels.
Languages. You can speak in Draconic, but can't read or write in this language

Dragon Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Chaos Force 30 ft. line (Dex. save)
Magenta Thunder 30 ft. line (Dex. save)
Pitch Thunder 15 ft. cone (Con. save)
Mithral Radiant 30 ft. line (Dex. save)
Yellow Lighting 30 ft. line (Dex. save)
Force Force 15 ft. line (Con. save)


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