Wynn the Wind Charmer (5e Creature)
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Wynn the Wind Charmer[edit]
Medium humanoid (human), neutral Armor Class 12 (15 with mage armor)
Saving Throws Con +5, Cha +5 Gift of Wind. When Wynn casts a spell of 1st level or higher that deals thunder damage, that spell deals an additional 3 thunder damage. Spirit Charmer. Wynn can cast find familiar as a ritual. When Wynn takes the Attack action, her familiar can make an attack attack using its reaction. While her familiar is within 30 feet of her, its attacks are treated as magical for the purpose of overcoming damage resistance or immunity and deal an additional 4 (1d8) thunder damage. Spellcasting. Wynn is a 6th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She knows the following warlock spells: Cantrips (at will): lightning lure, mind sliver, thunderclap *Spell of 1st level or higher that deals thunder damage. ACTIONSQuarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Windy Charm. Wynn targets one creature that she can see within 30 feet of her. If the target can see Wynn, it must succeed on a DC 13 Wisdom saving throw or be magically charmed. The charmed creature regards Wynn as a trusted friend to be heeded and protected. Although the target isn't under Wynn's control, it takes Wynn's requests or actions in the most favorable way it can. Unpossessed. Wynn casts mage armor without expending a spell slot. BONUS ACTIONSSpiritual Wind Art Miyabi. Wynn releases a charmed creature from her control, this causes both the controlled creature and one other creature within 30 feet of it to be magically teleported into unoccupied spaces within 500 feet of Wynn that she can see.
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One of the original four spirit charmers, Wynn focuses on the use and control of both wind magic and the monsters associated with it. Her familiar, Gusto, is a small bound dragon. |
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