Wrath of the Gods (3.5e Prestige Class)

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Wrath of the Gods[edit]

During the Battle of Tycoons I was looking hopeless form the top of Cublerton Keep our army getting massacrated by the army of the Great Lords of West with the reinforcements still an hour from us, when a posse of cleric step on the bridge and fought with a Wrath that i never seen before, withstanding even the most brutal and mortal wound for more than an hour. I will never forgot that day...
—Salgram the Elder., Invaders and Horses Vol. XII, Month: srihoxius, Year of the Orangutan-


Wraths of the Gods are Clerics of a particualr deity who have repudieated every aspect of their god, except for the Wrath which now they represent. Being the literal personification of the Wrath of a deity can bring a lot of advantages to those who are determinated enough to overcome the ritual necessary to please their god and to carry this immense burden. Nevertheless they are formidable warriors who can overcome even death and devoted believers who fight for what they God and so them think is right annihilating anything who dare to oppose to their words and their truth.

Becoming a Wrath of the Gods[edit]

To qualify to become a Wrath of the Gods, a charcater must fulfill all the following criteria.

Entry Requirements
Alignment: Any nonlawful.
Base Attack Bonus: +4.
Skills: Knowledge(religion)9 ranks, Diplomacy 5 ranks, Intimidate 5 ranks.
Domains: Wrath or Sin-Wrath.
Special: The character must survive the initiation rite (see the sidebar).
Table: The Wrath of the Gods

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will
1st +0 +0 +0 +2 Divine Wrath 1/day +1 level of existing divine spellcasting class
2nd +1 +0 +0 +3 ----- +1 level of existing divine spellcasting class
3rd +2 +1 +1 +3 Pure determination +1 level of existing divine spellcasting class
4th +3 +1 +1 +4 ----- +1 level of existing divine spellcasting class
5th +3 +1 +1 +4 Immortal will +1 level of existing divine spellcasting class
6th +4 +2 +2 +5 Dive Wrath 2/day +1 level of existing divine spellcasting class
7th +5 +2 +2 +5 Supreme Power Attack +1 level of existing divine spellcasting class
8th +6 +2 +2 +6 ----- +1 level of existing divine spellcasting class
9th +7 +3 +3 +6 Warrior Cry +1 level of existing divine spellcasting class
10th +8 +3 +3 +7 Divine Wrath 5/day, Supreme Cleave +1 level of existing divine spellcasting class

Class Skills (2 + Int modifier per level)
The Wrath of the Gods' class skills (and the key ability for each skill) are Climb(str), Diplomacy(Cha), Intimidate(Cha), Jump(str) and Survival(Wis).

Initiation Rite[edit]

To become a Wrath of the Gods the willing must express his will to do so to any spiritual authority. If they accept the ritual can begin. The methodes may vary, but the disciple must withstand a lethal blow from his own weapon (done by others) and must succesed a Will Save (CD 15) to make a step ahead, then he receives another blow and he must make a Will Save(CD 20)to do the final step and take the last hit (Will save with CD 25). At the end of the trial the new Wrath of the Gods is left with just 1 HP and must use his Divine Wrath to prove that the God has accepted him. You can redo every Saving Throw just twice or fall unconscious. You can retry the test three time once every months. It isn't a dishonor not being able to pass the Trial.

Class Features[edit]

Divine Wrath: A Wrath of the Gods recognize only the aspect of Wrath in his Deity and rejects all the benefits from his others domains and his Turn or Rebuke Undead. But, by doing so, when he uses the power of the Wrath domain he may subtracts a number of points from your Wisdom score equal to or less than half his character level. For every point he subtracts from his Wisdom score,he adds 1 point to his Strength score. He suffers all the effects of reduced Wisdom including access to spells and bonus spells, reduction of Will saves, and penalties on Wisdom-based skills. This trade between ability scores lasts for 1 round per total level and cannot be ended prematurely. At 1st level, the character can use a Divine wrath once per day. Thereafter, he gains additional use per day of this ability as shown in the table.

Pure Determination: At 3rd level and higher when a Wrath of the Gods uses his Divine Wrath using the maximum allowed of Wisdom points he does not lose the bonus of Will saves due to the loss of Wisdom. He also became immune to loss of Strength and Wisdom points from any source.

Immortal Will: At 5th level and higher a Wrath of the Gods, while he is using Divine wrath, he gains Fast Healing 5. Also he cannot be killed or incapacitated by effects or attacks that reduce him to 0 or fewer hit points. If he takes such damage, he can make a will save with a DC equal to his negative hit point total. If he fail this save, he dies or falls unconscious (as appropriate). If this save is successful, he is still alive and conscious, with 1 hit point remaining. This power does not provides no protection against effects that slay you without dealing hit point damage, or other effects that petrify, paralize, and so forth. He can still be slain by a coup de grace if a spell or efects renders him helpless.He has 3 attempts to do a saving throw to avoid death or unconsciousness per turn. He can't reroll a failed throw.

Supreme Power Attack: A 7th-level Wrath of the Gods ganis a +2 bonus on his melee damage rolls for every -1 penality he takes on his melee attack rolls when using the Power Attack Feat (or +4 for every -1 penality if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the effects of Power Attack or Improved Power Attack.

Warrior cry: At 9th level and higher a Wrath of the Gods, while he is using Divine Wrath, may scream out a cry once per Divine Wrath as a freee action on his turn and gain the benefit of the Tenser's Transformation spell, with one exception: He does not lose his spellcasting ability for the duration of this effect. The Wrath of the Gods' caster level for the puposo of this effect is equal to his character level

Supreme Cleave: A 10th-level Wrath of the Gods acquires automatically the feat Cleave, even if it does not meet the prerequisites. He can take a 5-foot step between attacks when using Cleave. He is still limited to one such adjustment per round, so he cannot use this ability during a round in which he has already taken a 5-foot step.

Ex-Wraths of the Gods[edit]

If a Wrath of the Gods loses his domain for whatever reason they lose automatically all the benefits of this Class until he regains it.

Campaign Information[edit]

Playing a Wrath of the Gods[edit]

Combat: The Wrath of the Gods is a great frontline damage dealer and can sustain many damage and control effects. But don't be fooled by his Immortality, it can be easily dealt with by a large number of enemy. You need to be wise even during your Wrath.

Resources: During the use of Divine Wrath a Wrath of the Gods Loses all his Cleric benefits due to the lack of Wisdom. They need a backup plan (or healer) in case the situation gets worse.

Wraths of the Gods in the World[edit]

Wraths of the Gods are quite common, especially among the cults of the deities of war. They also aren't necessarily mindless warmachines. Rember that they are cleric in first place.

NPC Reactions: Npcs may be interested or scared if they see a known Wraths of the Gods, otherwise they can simply confused it with a War Cleric.

Wraths of the Gods Lore[edit]

Characters with ranks in Knowledge (religion) or Gather Information can research the Wrath of the God to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (religion), Gather Information
DC Result
11 A Wrath of the Gods' battle cries are prayers.
16 High level Wraths of the Gods are extremely hard to kill in a normal fight.
21 Many died during the ritual of initiation.
26 The ritual of initiation consists in withstand mortal blows with only determination and faith.

Wraths of the Gods in the Game[edit]

Wraths of the Gods are often high military rank individuals but novices can cover any lower military rank. High level Warth of the Gods are extremely wise general that guide their armies from the first line. Wraths of the Gods are also used by their own deities as powerfull allies against anything that is currently threatening their cult.


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