Wolfkin (4e Race)
From D&D Wiki
|By Ilse Gort|
Proud hunters of the northern forest, the Wolfkin are a fierce race of warriors and hunters.
|Average Height: 6' 8"-7' 8"|
|Average Weight: 180-300 lbs|
|Ability Scores: +2 Strength, +2 Constitution or Wisdom|
|Speed: 7 squares|
|Skill Bonuses: +2 Nature, +2 Perception|
|First Strike: During the first round of an encounter, you gain a +1 racial bonus to attack and damage rolls.|
|Pack Fighter: You can use Pack Strike as an encounter power.|
|Pack Mentality: When you attack an enemy you are flanking, you gain a +3 bonus to attack rolls for combat advantage, rather than +2.|
|Instinctive Senses: When you make a skill check based on perception or insight, you receive an additional +2.|
|Canine Linguist: Being a wolfkin allows you to communicate to other canine species and you understand their speech completely.|
The Wolfkin: A name feared among orcs for their battle prowess. Slender, but muscular, the wolfkin are those that have evolved from wolves. At well over 7 feet tall, they are truly intimidating.
Play a Wolfkin if you want...
- To be a fierce warrior with strong family ties
- To be at home in the forest and mountains
- To be a member of a race that favors the fighter, barbarian and warden classes.
The wolfkin evolved from wolves over many generations. They walk upright and have opposable thumbs, but still have the cranial structure of a wolf. Their bodies tend to be slender but muscular, for they are rarely inactive. They are covered in a warm fur from head to toe, which ranges in color from browns, to whites, blacks and greys, often blended. They have clawed fingers and toes and have a short bushy tail that will show emotion at times. When in the heat of battle, or excitement, their eyes will glow red. Whilst normally shunning clothing, they will wear leather or hide armor made by someone significant in their life. Females are slightly smaller than males.
Wolfkin can be thick tempered and stubborn, a boon in matters of loyalty. If you have earned their trust, then you can safely know that they have your back.
Playing a Wolfkin
Most wolfkin grow up in tribes. Whilst all the adults take responsibility of all children in their tribe, the young are not shielded from anything, as a survival-of-the-fittest teaching method. In every tribe, or pack, there is an Alpha. This is a wolfkin who has many many years and battles under their belt. To achieve this position, they have to fight in a ceremonial battle against the previous alpha, who then would become a member of the elders council. The elders council advises the alpha in all pack decisions. Wolfkin mostly live in mountain ranges or forests, though some have been seen to vary, their looks also vary from their enviroment.
Wolfkin Characteristics: Aggresive, Wary, Intimidating.
Male Names: Ghurraf, Valik, Noshoba, Amaras
Female Names: Grawn, Amber, Zana, Olla
Three sample adventurers are described below.
Noshoba is a wolfkin ranger, he stands at 6'7" and was a runt of his pack. He was driven out by his older brother when he took power as alpha, for his brother was always jealous of the special treatment he got as a child. He took an animal companion in his travels, a hawk, and he has found his way to this place. The wolfkin has a mild personality almost gentle you would say.
Amber is a wolfkin fighter, she stands at 7'5". She was about to fight the alpha but was pushed aside by an older wolfkin. After this she knew she would have to wait a long time to try again, this motivated her to leave her family. As a child she spent a large majority of her time grappling and learning how to fight properly. She is easily angered and often jumps into a fight without second thought.
Mika is a wolfkin warden, he stands at 7'8". When he was very young, he joined the wolfkin army, hoping to do some mighty deeds that would bring honor to his family, because his family was a descendant of a traitor Wolfkin. During his time at the army, he was looked down upon and often made to take punishment for no reason. Frustrated, he deserted and decided to wander off on his own. He has no mercy for those that would harm him or his friends.