Wish Dragon (5e Creature)
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Gargantuan dragon, lawful neutral
Saving Throws Dexterity +10, Constitution +10, Wis +18, Cha +18
Prophetic. The dragon has advantage on saving throws.
Innate Spellcasting.The dragon's spell casting ability is Charisma (spell save DC 26). It can innately cast the following spells, requiring no material components:
3/day each: wish
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 11) piercing damage.
Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 11) slashing damage.
Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 11) bludgeoning damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Radiant Breath. The dragon exhales light in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 26 Dexterity saving throw, taking 88 (16d10) radiant damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Unlike all other forms of dragons, wish dragons can only be summoned by one who collects a set of dragon balls, upon which it springs from a burst of light. Wish dragons rarely act on their own accord, instead simply fulfilling the wishes of the one who summoned it before receding back into the balls and spreading them across the world once more.