Winter Lantern (5e Creature)
Winter Lantern[edit]
Medium aberration, neutral evil Armor Class 15 (natural armor)
Saving Throws Str +4, Wis +6 Horrifying Visage. When a creature that can see the lantern starts its turn within 30 feet of the lantern, the lantern can force it to make a DC 14 Wisdom saving throw if the lantern isn't incapacitated. On a failed save, a creature takes 13 (3d10) psychic damage and is frightened until the end of its next turn. On a successful save, the creature takes half as much damage and isn't frightened. ACTIONSMultiattack. The lantern makes one attack with its tentacles. If that attack hits, the lantern can make a bite attack against the same target. Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage and the target is grappled (escape DC 12). Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Ethereal Song (Recharge 6). The lantern emits a haunting melody audible to 120 feet. Each creature that can hear the melody must make a DC 14 Wisdom saving throw, taking 13 (3d8) psychic damage on a failed save, or half as much damage on a successful one.
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Winter lanterns are horrific creatures from a far off, unknowable plane. It is unknown how they end up found across the lands, but rumors suggest they spawn forth when a mother kills their child in cold blood. Those who have encountered a winter lantern and survived know not to look directly at one, as just witnessing its terrible form can cause irreversible harm. |
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