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Tiny elemental, any alignment
Armor Class 12
Hit Points 17 (5d4 + 5)
Speed 30 ft., swim 30 ft.
Skills Perception +3
Senses passive Perception 11
Languages Aquan, understands Common but doesn't speak it
Challenge 1/4 (50 XP)
Amphibious. The wimpod can breathe air and water.
Coward. The wimpod has disadvantage on saving throws against being frightened
Wimp Out. The wimpod can take the Dash or Disengage action as a bonus action.
ACTIONS
Struggle Bug. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a creature, it has disadvantage on all attack rolls until the end of its next turn.
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