Wildhammer Clan (5e Subrace)
From D&D Wiki
|Thane Kurdran Wildhammer,|
The great Wildhammer or Aerie dwarfs are a great clan that holds a large place within the dwarven society, they place their homes and cities on top of mountains and aerie peaks which is where their other name comes from. They are not that different from other dwarfs, except for a few small things, such as their red or orange hair and their extra bold and sarcastic attitude, and where a normal dwarf arranges his appearances in an orderly manner they like to go wild with their hair, beards, tattoos and warpaint to the point of almost looking like a beserk. The society of the Wildhammer consist of a simple balance between mining, industry, nature and spirits, for where they depend on the animals and their shamanistic traditions they also stay open minded for the new ways of the world. The Wildhammer are widely famous for their gryphons (griffins), for there is no sight more terrifying than a Wildhammer dwarf charging you while riding a gryphon!
Ability Score Increase. Your Dexterity score increases by 1.
Gryphon Riders. You gain proficiency with the Animal Handling skill.
Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Sturdy Climber. When climbing buildings or mountain walls, you are able to climb vertically with no trouble, and keep your original speed.
High Spirits. You have advantage on saving throws against being charmed or frightened.