Whirlipede (5e Creature)

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Whirlipede[edit]

Medium monstrosity, any alignment


Armor Class 19 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 50 ft.


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 16 (+3) 12 (+1) 13 (+1) 12 (+1)

Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Terran, understands Common but can't speak it
Challenge 3 (700 XP)


Speed Boost. The whirlipede's initiative count increases by 1 each turn it's in combat.

Charge. If the whirlipede moves at least 20 feet straight toward a target and then hits it with a steamroller attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.

ACTIONS

Steamroller. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

REACTIONS

Poison Point. If a creature hits the whirlipede with a melee attack, it can use its reaction to force the creature to succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful or the effect ends for the target, it is immune to the Whirlipede's Poison Point for 24 hours.


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