Whirlipede (5e Creature)
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Whirlipede[edit]
Medium monstrosity, any alignment Armor Class 19 (natural armor)
Damage Immunities poison Speed Boost. The whirlipede's initiative count increases by 1 each turn it's in combat. Charge. If the whirlipede moves at least 20 feet straight toward a target and then hits it with a steamroller attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. ACTIONSSteamroller. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. REACTIONSPoison Point. If a creature hits the whirlipede with a melee attack, it can use its reaction to force the creature to succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful or the effect ends for the target, it is immune to the Whirlipede's Poison Point for 24 hours. |
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