Wheel of Fire (5e Creature)
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Wheel of Fire
Huge elemental, unaligned
Armor Class 18 (natural armor)
Saving Throws Str +11, Dex +9, Con +6, Wis +11
Avoidance. If the wheel of fire is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Legendary Resistance (3/Day). If the wheel of fire fails a saving throw, it can choose to succeed instead.
Trampling Charge. If the wheel of fire moves at least 20 feet straight toward a creature and then hits it with a burn attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the wheel of flame can make another attack with its burn against it as a bonus action.
Multiattack. The wheel of fire makes three attacks with its burn.
Burn. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) fire damage.
Wheels of fire are large elementals whose energy is closely tied to battlefields. With no need, the only thing they desire is to cover the world in fire, a difficult task given their only natural formations occurring in the Elemental Plane of Fire.
Elemental Nature. A wheel of fire doesn't require air, food, drink, or sleep.
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