Weird Science (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Weird Science [General, Wizard]

"Highly unlikely, but not outside the realm of extreme possibility."
Prerequisite: 6th level, 9+ ranks in Knowledge (Science), Bigger Science
Benefit: People have looked to the sky for answers for thousands of years, in religion, in science, and in looking for that baseball that flew too high. You are one of a handful of people who truly got answers from your time spent looking up. You receive a +2 on all wisdom, charisma, and intelligence checks involving aberrations, as well as a +2 on attack and damage rolls against them.
Special: This feat cannot be selected with All the Science, as you have neglected your study in general science, to pursue knowledge of "what's really out there." Also, you have developed a "deny everything, trust no one" motto that you lay your life by. You receive a -4 on all diplomacy checks and a +2 on sense motive checks.

Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats

Home of user-generated,
homebrew pages!


Advertisements: