Weapons
While all traditional 5e weapons exist within the Shinobi World, the following weapons are much more common.
Simple Melee Weapons
Bokken
Simple Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Bokken |
500 ryo |
1d4 bludgeoning |
1 lb. |
Finesse, versatile (1d6)
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A wooden training sword, bokken were designed to lessen the damage caused by fighting with real swords. Bokken eventually became lethal weapons themselves in the hands of trained experts.
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Weighted Chain
Simple Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Weighted Chain |
500 ryo |
1d6 bludgeoning |
10 lbs. |
Versatile, special
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Sometimes called a chain whip, meteor hammer, or kusari-fundo, weighted chains are unwieldy weapons often used when laws or markets keep more refined weapons out of commoners' hands. When wielded in one hand, only part of the chain can be used, granting the weapon the light property. While wielded in two hands, the full length of the chain is swung, granting the weapon gains the reach and heavy properties.
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Wakizashi
Simple Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Wakizashi |
500 ryo |
1d4 slashing |
1 lb. |
Finesse, versatile (1d6)
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Similar in shape to other curved, single-bladed swords, wakazashi range between slightly shorter than a katana, referred to as an ō-wakazashi, to slightly longer than a tanto, referred to as a kō-wakazashi. They were primarily wielded alongside a katana as a status symbol to differentiate an average katana-wielding nobody with a samurai. This pair is referred to as a “daishō”, literally “big-little”.
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Bladed Knuckle Duster
Simple Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Bladed Knuckle Duster |
1000 ryo |
1d4 piercing or slashing |
1 lb. |
Light, special
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This special design of knuckle duster has sharp zigzag-shapes for each knuckle, giving them spiked "teeth" and a long single-edged blade at the top or bottom. The weapon's damage die scales with the wielder's martial arts die if the wielder has use in martial weapons.
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Nunchaku
Simple Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Nunchaku |
1000 ryo |
1d4 bludgeoning |
4 lb. |
Light, special
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A traditional weapon of martial arts in many smaller nations, nunchaku consist of two typically forearm-length clubs connected by a chain, rope, or cable. The weapon's damage die scales with the wielder's martial arts die if the wielder has use in martial weapons.
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Kunai
Simple Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Kunai |
200 ryo |
1d4 piercing |
¼ lb. |
Finesse, light, thrown (range 20/60), hidden, special
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Kunai are small, diamond-shaped knives with a ring at the pommel.
Special. When wielding a kunai in each hand, if you are proficient in either Strength (Athletics) or Dexterity (Acrobatics), you gain a climbing speed of 20 feet.
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Simple Ranged Weapons
Shuriken
Simple Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Shuriken |
100 ryo |
1d3 slashing |
¼ lb |
Finesse, light, thrown (range 30/60), hidden
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Shuriken are small star-shaped throwing blades that are easily concealable in clothing.
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Martial Melee Weapon
Bo Staff
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Bo Staff |
500 ryo |
1d4 bludgeoning |
6 lb |
Versatile (2d4), reach, special
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The bo staff is heavier and longer than a quarterstaff, making it harder to master, but farm more dangerous with proper training. While being wielded in one hand, this weapon gains the light property.
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Steel Fan
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Steel Fan |
1000 ryo |
1d4 slashing |
1 lb. |
Finesse, light, thrown (range 30/60), hidden
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Steel fans were made to look unsuspecting in nature and so come in a variety of traditional designs.
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Kodachi
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Kodachi |
1000 ryo |
1d6 slashing |
2 lb. |
Finesse, light
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Kodachi are almost dagger-length sword with a slightly curved blade.
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Martial Kunai
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Martial Kunai |
2000 ryo |
1d6 piercing |
¼ lb. |
Finesse, light, special, thrown (range 20/60)
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These light blades are designed for hand-to-hand combat, often having curved or multiple blades. Because of this, the weapon can be drawn without the use of the free action.
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Kanabo
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Kanabo |
2000 ryo |
2d6 bludgeoning or piercing |
5 lb. |
Heavy, two-handed
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The kanabo is a two-handed war club weapon that is either spiked or studded. The general shape resembles a baseball bat with a thick heavy end tapering towards a slender handle with a pommel. Metal makes up the club end, the handle, and the spikes or stubs of this weapon.
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Katana
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Katana |
2000 ryo |
1d8 slashing |
3 lb. |
Versatile (1d10)
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In some cultures this strong, single-edged sword is a symbol of honor and prestige. The katana is intended for two-handed use, but it's light enough to be wielded one-handed.
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A historic katana signed by Masamune, Source
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Tachi
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Tachi |
2000 ryo |
1d6 piercing |
1 lb. |
Finesse, versatile (1d12), special
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A traditional sword that is longer than the katana, this blade is common among mid-rank samurai. This weapon only counts as a finesse weapon while being wielded in one hand.
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Tachi forged by Bizen Osafune Sukesada, 1515. Scabbard in aogai-nashiji lacquer, gold decorations, [Source].
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Tetsubo
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Tetsubo |
2000 ryo |
1d10 bludgeoning |
10 lb. |
Heavy, two-handed, special
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A traditional weapon meant for effective use against armored opponents. When you hit a creature wearing heavy armor with this weapon, and you roll a 5 or below on the weapon's damage die, you may treat that damage die as if you had rolled a 5.
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Naginata
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Naginata |
3000 ryo |
1d6 slashing |
5 lb. |
Versatile (2d6), heavy, reach, special
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The naginata is a pole weapon originally used by pre-shinobi foot soldiers, but have since become a common weapon among samurai and warrior monks. This weapon only has the heavy and reach properties while being wielded in both hands.
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Depiction of samurai Hata Rokurozaemon carrying a Naginata, [Source]
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Ko-naginata
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Ko-naginata |
3000 ryo |
1d6 slashing |
3 lb. |
Finesse, versatile (1d10), reach
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Ko-naginata are lighter naginata made for dexterous female martial artists not weighed down by the heavier armors of their male peers, though the weapon can still be cumbersome.
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War Fan
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
War Fan |
4000 ryo |
1d6 slashing or bludgeoning |
3 lb. |
Finesse, light, thrown (range 20/40), returning
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Also known as gunbai uchiwa, war fans are a rare, but not unused weapon. They are commonly underestimated, as they have a razor-sharp edge, and can be whipped at high speeds by their chain.
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Zanbatō
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Zanbatō |
4000 ryo |
2d4 Slashing |
9 lb. |
Heavy, two-handed, special
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A sword as tall as a man or so, between 6 and 7 feet long, the zanbatō is mainly a shock or fear weapon used by berserkers, but is most effective in a role similar to a pike; breaking cavalry charges by stabbing a horse or its rider, or hacking the animal's legs from beneath it, or clotheslining a distracted rider from his saddle. The word "zanbatō" literally translates to "horse killing sword."
When you land a hit with the zanbatō on a creature that is either mounted or is itself a mount, the rider must make a Dexterity (Animal Handling) check. The DC for this ability check equals 8 + your Strength modifier + your proficiency bonus. On a failed check, the rider is forcibly dismounted, and both the rider and the mount are knocked prone.
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Martial Ranged Weapons
Senbon
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Senbon |
100 ryo |
1d4 piercing |
¼ lb. |
Finesse, light, thrown (range 10/30), special
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Senbon are metal needles with two pointed ends. They are usually used for medical practice but can also make a great weapon with proper medical knowledge and dexterity.
Multi-Throw. You may draw or stow a number of senbon up to half your Dexterity modifier (rounded up, minimum 1, maximum 3) on a single item interaction, and hold an equal amount senbon with a single hand. Senbon can not be used to make melee attacks.
When you make an attack with senbon, you may throw a number of senbon up to half your Dexterity modifier (rounded up, minimum 1, maximum 3), making a single attack. If you throw two, the target takes 1d6 + your Strength or Dexterity modifier piercing damage on a hit. If you throw three, the target takes 1d8 + your Strength or Dexterity modifier piercing damage on a hit.
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Fūma Shuriken
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Fūma Shuriken |
1000 ryo |
1d6 slashing |
2 lb |
Finesse, light, thrown (range 30/90)
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Fūma shuriken are large shuriken with four blades. While they are typically characterized by their curved blades, some have triangular or flat blades. Each blade is usually the length of a grown man’s arm, though smaller variants for smaller wielders exist.
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A Fūma shuriken, Studio Pierrot.
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Kusarigama
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Kusarigama |
3000 ryo |
1d8 bludgeoning or 1d8 slashing |
4 lb. |
Finesse, thrown (range 30/60), returning, special
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The kusarigama "chain-sickle" is a traditional Japanese weapon that consists of a kama (the Japanese equivalent of a sickle) on a kusari-fundo – a type of metal chain with a heavy iron weight at the end, if you hit with an attack with this weapon you can return it to your hand with a free action/object interaction.
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Yumi
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Yumi |
4000 ryo |
1d6 piercing |
3 lb. |
Two-Handed, ammunition (range 200/800)
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Often stretching higher than its wielder, the yumi, as well as the longer daikyū and the shorter hankyū, are bows often used on horseback. Due to their large size, draw, and the meter-or-longer arrows shot from them, they are able to fly farther than an average arrow, but typically lacks the hitting power of other bows and crossbows.
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