Weapons (Endarius Supplement)

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Ranged Weapons
Name Cost Range Dmg Weight Description
Simple Ranged Weapons
Energy Bow 50 gp 80/320 1d6 Radiant 4 Ibs Two-Handed, Cannot use special ammunition.

Does not require ammunition.

Martial Ranged Weapons
Browning FN M1900 150 gp 50/100 2d6 Piercing 2 Ibs Ammunition, reload (13 shots)
CZ Scorpion EVO 3 A1 200 gp 160/800 1d10 Piercing 6 Ibs Ammunition, reload (30 shots),
Revolver, Light 50 gp 80 2d6 Piercing 2 Ibs Ammunition, reload (6 shots)
Revolver, Heavy 300 gp 80 3d6 Piercing 4 Ibs Ammunition, reload (6 shots)
Shotgun, Break Action 400 gp 40 3d6 Piercing 8 Ibs Ammunition, Scatter, reload (2 shots),Two-handed
Shotgun, Pump-action 500 gp 40 3d6 Piercing 8 Ibs Ammunition, Scatter, reload (8 shots),Two-handed
Shotgun, Sawn-off 400 gp 20 3d6 Piercing 4 Ibs Ammunition, Scatter, reload (2 shots),Two-handed. Illegal.
Winchester M1897 “Trench gun” 50 gp 20/40 2d8 9 Ibs Ammunition, reload (6 shots), two-handed, special
Example Example Example Example Example Example

Illegal: These weapons are considered inhumane or bad for the public. Because of this they cannot be bought by normal means. Found owning one of these weapons may lead to a fine or incarceration.

Scatter: Weapons with the Scatter quality (usually shotguns) fire a cloud of projectiles rather than a single bullet. In close quarters (15 feet or less) these weapons are especially deadly; when fired at close range (15 feet or less). A bright streak flashes from your muzzle to a point you choose within range and then blossoms into an cluster of bullets. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 piercing damage on a failed save, or half as much damage on a successful one.

Anything outside of 15 feet is counted as a single shot to hit.


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