Weapons (Better Fire Force Supplement)

From D&D Wiki
Jump to navigation Jump to search

Weapons

These are weapons that the Fire Force members use to put out fires or kill infernals.

Simple Ranged Weapons

Revolver

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Revolver Common 2d8 piercing 1 lb. Ammunition (range 30/300), long reload (6 shots)

Despite using rudimentary technology, revolvers have stood the test of time as reliable weapons capable of handling larger rounds without may chamber pressure limitations. Due to their simple design, they can typically take larger rounds than a handgun.

Handgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Handgun Common 2d6 piercing 1 lb. Ammunition (range 30/300), light, reload (12 shots)

Pistols are widely available across the world, from military and police to civilian use.

Handgun, Heavy

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Handgun, Heavy Uncommon 2d8 piercing 1 lb. Ammunition (range 30/300), reload (12 shots)

Heavy handguns fire larger rounds, typically .50 caliber, and make for a heavier sidearm than a typical handgun.

Pump Shotgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Pump Shotgun Common 1d8 piercing 7 lb. Ammunition (range 30/90), long reload (6 shots), spread (1d6), two-handed, loading

Shotguns fire a large spread of small, relatively low velocity projectiles with a single shot. While initially introduced into the military, their simple production and the use of body armor have made them mostly a non-issue for military personnel, leading to them being widespread on the civilian market.

Double-Barrel Shotgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Double-Barrel Shotgun Common 1d6 piercing 7 lb. Ammunition (range 30/90), reload (2 shots), spread (1d6), two-handed

Even older than pump-action shotguns, double-barrel shotguns were some of the earliest handheld gunpowder weapons created, and as such have been outpaced in military use, making them exclusively civilian.

Martial Melee Weapons

Seven-Style Fire Fighting Battleaxe

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Seven-Style Fire Fighting Battleaxe Uncommon 1d8 slashing 5 lb. Versatile, Special, Ammunition (30/60), Reload (1 shot)

This is a weapon made by Haijima Industries that is used by some fire force members. When the trigger is pulled it can make a ranged attack shooting out sacred spikes.

Special. You can also make a ranged attack with this weapon.

Core Annihilating Pile Bunker

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Core Annihilating Pile Bunker Rare 3d10 piercing 20 lb. Special, long reload (1 shot), Heavy

This is a weapon made by Haijima Industries that is used by some fire force members. It lays on top of the arm and drives a massive spike into the target.

Special. As a bonus action you can pull the spiked shaft recoil springs back. Then as an action if the recoil springs are pulled back you can make an attack with the weapon. After this is used you have to pull the springs again.

Matoi Flags

Tool, 50 gp

As an Action you can move one Matoi Flag under you to ride on. You get a flying speed of 30 ft. As a free action you can light the Matoi Flags on fire. The flags now deal 1d8 bludgeoning damage on hit. If you are a second generation Pyrokinetic then you can control the sticks while lit making them fly up to 60 ft away from you and you can make attacks this way too. While doing this you may use the shove action as a bonus action with the Matoi Flags. You can control an amount equal to twice your proficiency bonus.






Back to Main Page5e HomebrewCampaign SettingsBetter Fire Force