Weapons & Armor Revised (5e Variant Rule)
Weapons Revised[edit]
This ruleset is intended for games of D&D 5e (2024).
While the new ruleset for weapons, including Weapon Masteries has been excellent in diversifying the abilities of martial characters, it has often left much to be desired. The following rules expand on the potential of Critical Hits, Weapon Properties, and Weapon Masteries. These rules replace those found in the Player's Handbook (2024; p.213-218).
The Weapons table in this section details the game's main weapons. The table lists the cost and weight of each weapon, as well as the following details.
Category. Each weapon falls into a category: Simple or Martial. Weapon proficiencies are usually tied to one of these categories. For instance, you might have proficiency with Simple weapons.
Melee or Ranged. A weapon is classified as either melee or Ranged. A melee weapon is used to attack a target within 5 feet, whereas a Ranged weapon is used to attack at a greater distance.
Damage. The table lists the amount of damage a weapon deals when an attacker hits with it as well as the type of that damage.
Critical. The amount of extra damage a weapon deals when an attacker scores a Critical Hit, as well as the weapon's Critical Hit Range are listed in the Critical column. When an attacker scores a Critical Hit, roll the damage dice of the attack two, three, or four times as indicated by the weapon's Critical Multiplier and add all the results together.
Properties. Any properties a weapon has are listed in the Properties column. Each property is defined in the "Properties" section.
Mastery. Each weapon has a mastery property, which is defined in the "Mastery Properties" section later in this ruleset. To use that property, you must have a feature that lets you use it.
Name | Damage | Critical | Properties | Mastery | Weight | Cost |
---|---|---|---|---|---|---|
Club | 1d6 Bludgeoning | x2 | Light | Slow | 2 lb. | 1 SP |
Dagger | 1d4 Piercing | x2 | Finesse, Light, Thrown (Range 20/60) | Nick | 1 lb. | 2 GP |
Greatclub | 1d8 Bludgeoning | x2 | Heavy, Two-Handed | Push | 10 lb. | 2 SP |
Handaxe | 1d6 Slashing | x2 | Light, Thrown (Range 20/60) | Vex | 2 lb. | 5 GP |
Javelin | 1d6 Piercing | x2 | Thrown (Range 20/60) | Slow | 2 lb. | 5 SP |
Light Hammer | 1d4 Bludgeoning | x2 | Light, Thrown (Range 20/60) | Nick | 2 lb. | 2 GP |
Mace | 1d6 Bludgeoning | x2 | Versatile (1d8) | Sap | 4 lb. | 5 GP |
Quarterstaff | 1d6 Bludgeoning | x2 | Versatile (1d8) | Topple | 4 lb. | 2 SP |
Sickle | 1d4 Slashing | x2 | Light | Nick | 2 lb. | 1 GP |
Spear | 1d6 Piercing | x2 | Thrown (Range 20/60), Reach, Versatile (1d8) | Sap | 3 lb. | 1 GP |
Name | Damage | Critical | Properties | Mastery | Weight | Cost |
---|---|---|---|---|---|---|
Dart | 1d4 Piercing | x2 | Finesse, Thrown (Range 20/60) | Vex | 1/4 lb. | 5 CP. |
Light Crossbow | 1d8 Piercing | x2 | Ammunition (Range 80/320; Bolt), Loading, Two-Handed | Slow | 5 lb. | 25 GP |
Shortbow | 1d6 Piercing | x2 | Ammunition (Range 80/320; Arrow), Two-Handed | Vex | 2 lb. | 25 GP |
Sling | 1d6 Bludgeoning | x2 | Ammunition (Range 30 / 120; Bullet) | Slow | 1 lb. | 1 SP |
Name | Damage | Critical | Properties | Mastery | Weight | Cost |
---|---|---|---|---|---|---|
Battleaxe | 1d8 Slashing | 19-20/x3 | Versatile (1d10) | Topple | 4 lb. | 10 GP |
Falchion | 2d4 Slashing | 18-20/x2 | Finesse | Sap | 4 lb. | 15 GP |
Flail | 1d8 Bludgeoning | 19-20/x3 | - | Sap | 2 lb. | 10 GP |
Glaive | 1d10 Slashing | 19-20/x3 | Heavy, Reach, Two-Handed | Graze | 6 lb. | 20 GP |
Greataxe | 1d12 Slashing | x4 | Heavy, Two-Handed | Cleave | 7 lb. | 30 GP |
Greatsword | 2d6 Slashing | x4 | Heavy, Two-Handed | Graze | 6 lb. | 50 GP |
Halberd | 1d10 Slashing | 19-20/x3 | Heavy, Reach, Two-Handed | Cleave | 6 lb. | 20 GP |
Lance | 1d10 Piercing | 19-20/x3 | Heavy, Reach, Two-Handed (unless mounted) | Topple | 6 lb. | 10 GP |
Longsword | 1d8 Slashing | 19-20/x3 | Versatile (1d10) | Sap | 3 lb. | 15 GP |
Maul | 2d6 Bludgeoning | x4 | Heavy, Two-Handed | Topple | 10 lb. | 10 GP |
Pike | 1d10 Piercing | 19-20/x3 | Heavy, Reach, Two-Handed | Push | 18 lb. | 5 GP |
Rapier | 1d8 Piercing | 18-20/x2 | Finesse | Vex | 2 lb. | 25 GP |
Scimitar | 1d6 Slashing | 18-20/x2 | Finesse, Light | Nick | 3 lb. | 25 GP |
Shortsword | 1d6 Piercing | 19-20/x3 | Finesse, Light | Vex | 2 lb. | 10 GP |
Scythe | 1d10 Slashing | x4 | Finesse, Heavy, Reach, Two-Handed | Topple | 10 lb. | 10 GP |
Trident | 1d8 Piercing | 19-20/x3 | Thrown (Range 20/60), Versatile (1d10) | Topple | 4 lb. | 5 GP |
Warhammer | 1d8 Bludgeoning | 19-20/x3 | Versatile (1d10) | Push | 5 lb. | 15 GP |
War Pick | 1d8 Piercing | x4 | Versatile (1d10) | Sap | 2 lb. | 5 GP |
Whip | 1d6 Slashing | 19-20/x3 | Finesse, Reach | Slow | 3 lb. | 2 GP |
Name | Damage | Crit | Properties | Mastery | Weight | Cost |
---|---|---|---|---|---|---|
Blowgun | 1d4 Piercing | 19-20/x3 | Ammunition (Range 25/100; Needle) | Vex | 1 lb. | 10 GP |
Hand Crossbow | 1d6 Piercing | 18-20/x2 | Ammunition (Range 30/120; Bolt), Light, Loading | Nick | 3 lb. | 75 GP |
Heavy Crossbow | 1d10 Piercing | x4 | Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed | Push | 18 lb. | 50 GP |
Longbow | 1d8 Piercing | 19-20/x3 | Ammunition (Range 150/600; Arrow), Heavy, Two-Handed | Slow | 2 lb. | 50 GP |
Musket | 1d12 Piercing | x4 | Ammunition (Range 40/120; Bullet), Loading, Two-Handed | Slow | 10 lb. | 500 GP |
Pistol | 1d10 Piercing | x4 | Ammunition (30/90; Bullet), Light, Loading | Vex | 3 lb. | 250 GP |
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