Way of the Tiger Vessel (5e Subclass)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kengan Ashura franchise, and/or include content directly affiliated with and/or owned by Larx Entertainment. D&D Wiki neither claims nor implies any rights to Kengan Ashura copyrights, trademarks, or logos, nor any owned by Larx Entertainment. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Way of the tiger vessel[edit]

A Single young man stands, faced by a large opponent, a goliath easily twice his size, wielding a massive battle axe, who is scarred and grizzled from numerous fights, a dangerous warrior, no doubt. And yet the young man shows no fear, he simply gives the goliath a cocky smile, and the goliath, pissed off, makes a swing at him, yet growls in confusion and frustration when the blade misses, despite the young man having not moved a single step. angrily, he makes a second swing at the man, aiming to cleave him in half, but the man simply raises a hand, redirecting the attack upwards by striking the flat of the axe, the goliath, surprised, falls over, and yells as the monk aims a single jumping knee in the back of his head, knocking him out as it strikes with an almost superhuman Impact.

The tiger vessel style, also known as the Niko style, is a powerful style based on the Niko style from Kengan asura, its combat style is centered around having numerous specific abilities for different circumstances, allowing you to almost always have an option when attacked, this fighting style relishes in the one on one confrontations, with its utilization of reactions, but can burn through ki quite fast.


Tiger Vessel Initiate

Followers of the Tiger Vessel monastic tradition pursue the mastering over four katas: adamantine, flame, redirection and water. Upon choosing this subclass at 3rd level, you gain access to the first tier of all four Katas. You gain the following benefits:

Adamantine Kata: Indestructible. As a reaction when you take bludgeoning, cold, fire, piercing or slashing damage, you can spend 2 Ki points to gain resistance to the damage taken until the start of your next turn, including against the triggering damage.
Flame Kata: Flashfire. As a reaction when you are targeted by an attack, you can spend 2 ki points to give disadvantage on that attack. The attacker also have disadvantage on all attacks made against you until the end of its turn. In addition, as part of the same reaction, you can move to an unoccupied space within 10 feet of you, without provoking opportunity attacks.
Redirection Kata: Weeping Willow. When you are hit by an attack, you can spend 2 ki points as a reaction to force the target to make a Dexterity saving throw against your ki save DC. On a failed save, the target is knocked prone and the attack misses.
Water Kata: Bind of Pisces. When you a creature make a contested check against you during a grappling attempt, you can spend 1 ki point to give yourself advantage or give your contestant disadvantage on the check.
Tiger Vessel Journeyman

When you reach the 6th level, you achieve more control over the four core katas of your style, and learn a new secret kata: the void kata, Nil. You gain the following benefits:

Adamantine Kata: Ironbreaker. When you attack, you can spend 1 ki point after you attack, but before you roll damage. On a hit, you can add 2d8 bludgeoning damage to the attack.
Flame Kata: Phantom Pace.When you are target for an attack as a reaction you can spend 1 ki point to move 5 feet away from the attacking creature without provoking an opportunity attack.
Redirection Kata: Change of Scenery. When you are attacked by a creature within 5 feet, you can spend 1 ki point. The target must succeed on a Strength saving throw, or be pushed back 10 feet. If the creature would hit you with the attack, a failed save cause the attack to miss.
Water Kata: Guillotine. When you grapple a creature, you can spend 1 ki point as part of the action cause bludgeoning damage equal to your unarmed strike damage.
Nil Kata: Void. You can spend 10 minutes meditating to gain ki points equal to your proficiency bonus. You can't use this feature again until you complete a long rest.
Tiger Vessel Adept

Upon reaching 11th level, whenever you use your Flurry of Blows, you can forgo one of the attacks made as part of the flurry to use one of your katas instead, without spending ki.

Adamantine Kata: Iron Fingers. When you make an unarmed attack, you can chose to change the damage to piercing damage instead
Flame Kata: Raging Fire. When you take the Dash action or use your Step of the Wind, you can spend any amount of ki to add 20 feet to your movement speed per ki point spent, until the end of your turn. In addition, your next attack after moving cause additional 1d4 bludgeoning damage for each 20 feet moved. You can spend multiple ki points to increase your movement speed.
Redirection Kata: Entanglement. When you take damage from a melee attack, you can spend 1 ki point to force the attacker to make a Dexterity saving throw. On a failed save, the target attack misses, and you grappled the creature. Also, grappling the creature in this manner causes both you and the creature to fall prone to the ground, and both to be restrained for the duration of the grapple. You must have both hands free to use this kata.
Water Kata: Swimming Swallow. As an Action, you can spend any amount of ki points to make that many amounts of unarmed attacks against that opponent
Tiger Vessel Master

Upon reaching 17th level, you master your basic katas, and gain access to the secret kata technique: Demon's Bane

Adamantine Kata: Bone Binding. As a bonus action, you can spend 2 ki points to regain a number of hit points equal to a roll of your martial arts die + your monk level. You can spend additional ki points, rolling one additional martial arts die per ki point spent after the first. This also temporarily fixes broken bones.
Flame Kata: Earth-Shrinking. On your turn, you can spend 4 ki points to force all creatures that can see you within 30 feet to make a Wisdom saving throw. On a failed save, you are considered invisible to that creature, until you make an attack or cast a spell.
Redirection Kata: Marionette. When you are reduced to 0 hit points, you can spend 3 ki points to be reduced to 1 hit point instead.
Water Kata: Water Mirror. While you are grappled or restrained, you can spend 3 ki points and instantly break out of the grapple and make a grapple attack against the same opponent as you are freed
Secret Kata: Demon’s Bane. The Ultimate technique that the Niko style has, utilizing every single kata into a singular strike. When you would take damage from a melee attack you can spend 6 ki points to make an attack roll against the attacking creature with advantage. On a hit, the enemy takes your unarmed strike damage, the damage that would have been done to you, 5d8 additional bludgeoning damage. In addition, a Large or smaller creature is also knocked 10 feet back.
5.00
(4 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: