Way of the Spider (5e Subclass)
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Way of the Spider[edit]
Monk Subclass
Monks of the Way of the Spider have tapped into the innate abilities of spiders. Most monks who follow the Way of the Spider were bitten by a spider infused with magical power, transferring it to the monk in question and granting them newfound powers.
Jumping Spider
Starting at 3rd level, you gain a climbing speed equal to your walking speed, and when determining the distance you can jump, you can use your Dexterity score in place of your Strength score.
Any benefits from your Unarmored Movement also apply to this climbing speed. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check and you always treat webs as normal terrain, regardless of their origin. If you need to make an ability check for climbing, you can choose to make a Dexterity (Acrobatics) check in place of a Strength (Athletics) check. You can climb vertical surfaces using only your feet, leaving your hands free, but while doing it you can only move at half your total climbing speed.
Additional Ki Options
Also at 3rd level, you can use your ki in new ways. You can use your action to expend 2 ki points and use one of the following effects:
Web-shot. You hurl a mass of thick, sticky webbing at an object or surface of your choice within 40 feet of you. If it lands on an empty space, the webs create a 20-foot lightly obscured area of difficult terrain centered in the point of impact. If it lands on a creature, it must succeed on a Dexterity Saving Throw against your Ki Save DC or become restrained. A creature restrained by the webs can use its action to make a Strength check against your Ki Save DC. On a success, it is no longer restrained.
Spider-sense. Whenever you are hit by an attack from a hostile creature, you make a Dexterity Saving Throw. If you roll higher than the triggering attack, it misses and you can move up to 10 feet in any direction.
Webslinger
At 6th Level, whenever you use you're Web-shot Ki option. you can make it a thread instead. You can pull yourself towards where it landed or pull a loose object or Large or smaller creature hit by it. A targeted creature can make a Strength Saving Throw against your Ki Save DC or be pulled towards you. (Large creatures roll with Advantage) You can pull loose objects up to 150kg or 330lbs.
Arachnid Strength
Beginning from 11th level, you can use your Dexterity instead of Strength in any and all Strength Checks and Saves (Attacks not included).
Web Of Life And Destiny [WIP]
Upon reaching 17th level,
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