Way of the Healing Mist (5e Subclass)
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Way of the Healing Mist[edit]
[1] by Ben Guldemond |
Monks who follow the ancient tradition of Healing Mist, also called Mist Healers, have spent countless hours alone in deep meditation, attuning themselves with the power of elements, and developing the technique that allow them to infuse the air around them with positive energy, trough the use of ki. They learned how to condense this energy into clouds of soothing mist, that can mend the wounds of allies from afar, and even can irradiate this positive energy in a healing aura. They use the condensed air as a conduit for this power, which allows them to spread cure to those around them.
- Healing Channeling
Starting at 3rd level, you learn how to convert your ki into healing energy. As a bonus action, you can touch a creature and restore a number of hit points equal to a roll of your martial arts die + your Wisdom modifier.
In addition, you learn the spare the dying spell, and as long as you have at least 1 ki point, you can cast it using a bonus action.
- Mist Caller
Also at 3rd level, you have control over the sacred technique of mist healing. As a bonus action, you can spend 2 ki points to summon the mist, that lasts for 1 hour or until you choose to end it as a bonus action on your turn.
The mist cover a 10-foot radius around you. As a bonus action, you can cause the mist to imbue you and each creature of your choice within 10 feet with positive energy, granting a number of temporary hit points equal to 1d8 + your Wisdom modifier (minimum of +1).
You can use your Healing Channeling features on any creature inside the mist, without the need for touching them. In addition, if you use your flurry of blows, you can forgo one of your attacks to activate the temporary hit points given by the mist.
- Vital Tracking
When you choose this tradition at 6th level, your training in the art of cure enable you to see the vitals of anyone you looks at. You have proficiency in Medicine, if you don't have already, and you can cast detect poison and disease at will, without spending spell slots.
In addition, you can spend 1 ki point as a bonus action to discover the current and maximum number of hit points a creature you can see within 60 feet currently have.
- Mist Inhaling
Also at 6th level, you can cause a creature to inhale the mist to recover from their wounds. You can use your action to dissipate the mist and cause creatures in the area to inhale it. The mist restore up to 5 hit points x your monk level, divided as you choose among any number of creatures of your choice in the area.
- Mist Dancer
Starting at 11th level, you are constantly engulfed by a soothing mist, that heal both you and your allies. When you or any ally starts their turn within your mist, that ally regains a number of hit points equal to half your monk level.
This mist has no effect on a creature that has half or more of its hit points, and it has no effect on undead and constructs.
- Breath of Life
At 17th level, your mist have an area of 30 feet.
In addition, you can use your action to dismiss your mist and create the effects of regenerate, resurrection or heal. Once you do so to mimic the effects of either spell, you can't use this feature again until you finish a long rest.
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