Talk:Way of the Healing Mist (5e Subclass)

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No spellcasting progression? From a mechanics perspective, this class does not actually improve your healing abilities. You would be far better off to continue leveling up as a cleric.


Class features are quite overpowered imho, while there is no spellcasting progression. The entire prestige class should be rethinked a while... you could let it be quite powerful, cutting off just some of the class features, while stating a spellcasting progression every two levels, maybe.

Plus, many things makes no sense or are badly explained.

"Hand Healing: You are able to heal a person with any hand you have free, Allowing the Mist Healer to heal the same target two times, or two different targets at the same time" - You mean I can cast two cure spells? Generally I have no time to do that. - You mean I can cast one cure spell and split the HP-to-cure between 2 targets? - You mean I can cure 2 people using Mist Healer's class features only, while I don't have any of them at first level of the PRC yet? - What happens if my character has 4 hands?

"Response Healing: If anyone in your party take damage over 1d6/level from a single target you can cast any Cure wounds (Besides Mass) onto the target person, You have to make a Heal check with a (10 + 1/2 level + Spell Level)DC in order to make the heal." - As a swift action? Free action? Standard action and I lose my next turn? How do I heal the target?

"Calling Mist: At level 2 the Mist healer has found that she can use the winds the carry her Divine Magic to her friends or enemy. Allowing the Mist Healer to cast Cure Wounds and other touch healing spells from a range of 30 ft" - Is it mist, or is it winds? Would it work underwater too?

"Lasting Life: With the studying of new methods of divine magic at level 4, Mist Healers are able to cast Lasting Life 2 times per day. Lasting Life lasts for 1d4/Every 2 Mist healer Levels Rounds, and it heals the target for 2d6+1/Mist Healer level, after level 4." - It cures 2d6+N hp... every round? That's the only reasone I can imagine why the effect lasts Nd4 rounds

"A Life Of Service: You have dedicated your life to helping others and improving your own ability's. As long as one of your party members is alive and is in danger you refuse to let yourself die. Making it so you can take up to -200 health before you die. If you are in this state and you party members ends up winning the combat or what ever trouble they are in, you go to -9 health (Granted you haven't hit -200 health and died) and MUST be brought back up by a heal check of (10 + Any Negative Health past -10)" - Ah. Ok. -200. You must be kidding.

[Lyla]

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