Way of the Godlike Strike (5e Subclass)
From D&D Wiki
Way of the Godlike Strike[edit]
Monk Subclass
You are a powerful being of destruction, after spreading your iron will to your full body you are now able to make godlike strikes, a godlike blows monk usually spends its time training and trying to destroy mountains.
Observation: This class is meant to be used with the Stable Stance variant feature.
- Soul Filled Blows
Having trained to fill your fists to hold your iron will your blows have become as strong as iron. Starting at 3rd level once you choose this tradition, you can use your bonus action to charge your unarmed strikes with ki by spending 2 ki points. Your fist remains charged for 1 minute, and while charged, you shed bright light in a 10 feet radius, plus dim light in 10 feet.
In addition, when you hit a creature with an unarmed strike, causing double the damage for that unarmed strike. Doing so discharges the fist.
- Unbending Will
Also at 3rd level, you have been trained to empower yourself with will alone. Starting a 3rd level, as a reaction to being hit by an attack or failing a save, you can spend 1 ki point to add a bonus to your AC or saving throw equal to your proficiency bonus potentially causing the attack to miss or the save to succeed.
- Hurricane of Will
Starting at 6th level, you have become so powerful you can harm those around you simply by the air of your fists. By using an Action, you can blast your foes with a hurricane of air, forcing all creatures in a 20-foot cone from you to make a Strength saving throw, or take 2d12 damage and be knocked 15-foot away and fall prone.
Once you use this feature, you can't do it again until you finish a long rest, unless you spend 2 ki points to do so again.
- Spikes of Will
Starting at 11th level your will is a weapon. Once per turn when you take the Attack Action, you can forgo one attack to send your will as a spike launching from your body. Choose a target within a distance equal to your current amount of ki points x2. The target is automatically hit, taking magical piercing damage equal to your current amount of ki points x2.
In addition, the target must then make a Wisdom saving throw against your ki save DC or be charmed by you until the end of your next turn or until it takes damage. A creature charmed by this feature has its movement speed reduced to 0.
- Gods Will
You empower your fist with the will of the gods to give yourself unimaginable strength. Starting at 17th level, using a bonus action, you can choose to spend your 5 ki points to empower your unarmed strikes for 1 hour.
For the duration, your unarmed strikes deal an extra 1d12 damage on a hit. In addition, you can use a bonus action on each of your turns to use your Hurricane of Will without spending any uses of the feature.
Once you use this feature, you can't do it again until you complete a long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses