Way of the Four Elements, 2nd Variant (5e Subclass)
Way of the Four Elements, 2nd Variant[edit]
Monk Subclass
You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.
Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves.
- Spellcasting
When you choose this tradition at 3rd level, you augment your martial prowess with the ability to cast spells.
Monk Level | Cantrips Known | Spells Known | Spells 1st |
2nd | 3rd | 4th |
---|---|---|---|---|---|---|
3rd | 2 | 3 | 2 | - | - | - |
4th | 2 | 4 | 3 | - | - | - |
5th | 2 | 4 | 3 | - | - | - |
6th | 2 | 4 | 3 | - | - | - |
7th | 2 | 5 | 4 | 2 | - | - |
8th | 2 | 6 | 4 | 2 | - | - |
9th | 2 | 6 | 4 | 2 | - | - |
10th | 3 | 7 | 4 | 3 | - | - |
11th | 3 | 8 | 4 | 3 | - | - |
12th | 3 | 8 | 4 | 3 | - | - |
13th | 3 | 9 | 4 | 3 | 2 | - |
14th | 3 | 10 | 4 | 3 | 2 | - |
15th | 3 | 10 | 4 | 3 | 2 | - |
16th | 3 | 11 | 4 | 3 | 3 | - |
17th | 3 | 11 | 4 | 3 | 3 | - |
18th | 3 | 11 | 4 | 3 | 3 | - |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
- Cantrips
- You learn the prestidigitation cantrip and your choice of two cantrips from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.
- Spell Slots
- The Way of the Four Elements Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
- For example, if you know the 1st-level spell absorb elements and have a 1st-level and a 2nd-level spell slot available, you can cast absorb elements using either slot.
- Spells Known of 1st Level or Higher
- You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list.
- The Spells Known column of the Way of the Four Elements Spellcasting table shows when you learn more Wizard spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
- The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
- Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots.
- Spellcasting Ability
- Wisdom is your spellcasting ability for your wizard spells, so you use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
- Flowing Onslaught
At 3rd level, your body follows the trail of ki left by your spells. When you use your action to cast a spell, you can use your bonus action to make an unarmed strike or use Flurry of Blows.
In addition, when a spell is cast on you that only grants benefits to weapon attacks, you can apply those effects to your unarmed strikes.
- Fiery Spirit
When you reach 6th level, you learn to ignite the ki within you to fuel your spells. You can transform unexpended ki points into one spell slot as a bonus action on your turn. The cost to do so equals 1 + the level of spell slot you wish to create. You can create spell slots no higher in level than 4th. Any spell slot you create with this feature vanishes when you finish a long rest. Alternatively, you can use a bonus action to expend a spell slot and gain a number of ki points equal to the slot's level.
- Torrential Combat
Also at 6th level, you intertwine spells and martial arts to become a living whirlwind. When you take the Attack action on your turn, you can replace one of your attacks with a cantrip.
- Mountainous Potential
Starting at 11th level, you dig into the vast potential of your skills. Choose two 5th-level spells to learn that are from the wizard spell list and are of the abjuration or evocation schools. You can expend a 4th-level spell slot and 1 ki point, or 6 ki points to cast any of those spells.
You learn an additional 5th level spell that follows the same criteria at 17th level.
- Harmonic Destruction
Starting at 17th level, you merge the flow of ki with the weave of magic to enter a state of harmony with nature, unleashing its full power. As a bonus action, you can attune to all the elements at once. This transformation lasts for 1 minute or until you fall unconscious or die. While transformed you gain the following benefits:
- You gain a flying speed equal to your walking speed.
- You have resistance to cold, fire lightning, and thunder damage.
- You are protected by half cover.
- You can add your Wisdom modifier to one damage roll of any evocation spell that you cast.
You can only assume this form once. You can't use it again until you finish a long rest or you spend 5 ki points to do so again.
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