Way of the Cobra Kai (5e Subclass)
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Way of the Cobra Kai[edit]
- Strike First
Designed by sach_80 |
Starting when you choose this tradition at 3rd level, you develop an instinct for when a fight is brewing. You can add your wisdom to initiative rolls. Additionally, when you hit a creature that has not taken a turn this combat with an unarmed strike, add your wisdom bonus to the attack's damage.
- Strike Hard
At 6th level, when you hit a creature with a unarmed strike, you can forgo your extra attack or use your bonus action to deal additional damage equal to your martial arts die.
In addition, you deal double damage when attacking objects.
- No Mercy
At 11th level, whenever you have advantage on attacks against a creature you deal additional damage equal to your Wisdom modifier.
In addition, when you hit a hostile creature that you have advantage against, you can spend 5 ki points and force that creature to make a saving throw against your Ki save DC. On a failed save, a creature with 50 hit points or less dies immediately. It takes 5d10 necrotic damage if it has more than this. On a successful save, it takes half of this damage.
- Cobra Kai Never Dies
At 17th level, when you are reduced to 0 hit points, you don't lose consciousness and you make death saving throws with advantage.
In addition, you become immune to instant death from non-magical sources.
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