Way of Nine Gates of Hell (5e Subclass)
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Way of Nine Gates of Hell
|“||Once in a time, I traveled to a mountain region where it was rumored that there was a certain monastery that holds a strange style taken by few monks. When I asked the natives about the rumors, they told me in a warning manner to not go there, and they said to me something that my poor translations revealed as:
There was also the mention of the number nine, but I excluded that from the conversation. Now, knowing me, I sought that monastery in hopes of finding a good challenge with some who are willing to share their knowledge with me; however, the story of how I got there is not important, but all I can say is that I found a strange compound that was a part of the mountain itself.
When I opened the entrance to what I thought was the monastery I couldn't believe my eyes, I saw dozens of monks fighting and training with each other with great ferocity and frenzy while the others were breaking stone brick, wooden boards and other items using only their heads. After a few seconds of me observing them with great wonder and an open jaw, they all turned at me and stared back at what was a stranger in their midst, so I waved my hand and simply closed the door after my leaving them for good. I never thought that I would say this but I was afraid of being there because they brought fear to me looking like devils in hell.
|—Gustav Ingomar, a human fighter in his quest to finish his book Mastery of Fighting|
- Mastery of the Body
Starting when you choose this tradition at 3rd level, you can use nearly any part of your body to make an unarmed attack, not just your arms and legs. This will allow you to attack in different situations, even when wielding two weapons or two-handed weapons.
Starting when you choose this subclass, you can roll a d6 in place of the normal damage for your unarmed strike. This die changes to a d8 at 5th level; a d10 at 11th level; and a d12 at 17th level. This increased damage can only be applied to an unarmed strike, and not to a monk weapon.
- Third Gate of Fury
Starting at 6th level, immediately after taking damage from a creature within 5 feet, you may use your reaction to make an unarmed strike against that creature. If the attack hit, you can choose to expend 1 ki point to deal maximum damage.
- Sixth Gate of Wrath
Starting at 11th level, you can use your hellish hate to fuel your abilities. You learn the following features:
- Flurry of Wrath. When you use your Flurry of Blows feature you make an additional unarmed strike as part of that feature (for a total of 3).
- Gate of Wrath. When you take the Attack action, you can spend 3 ki points to make 6 unarmed strikes as an Attack action, instead of 2. Once you use this feature, you can't use it again until you finish a short or a long rest.
- Ninth Gate of Cataclysm
Starting at 17th level, as an action, you can spend all of your remaining ki points to make a number of extra unarmed strikes equal to the ki points spent + your Dexterity modifier.
You gain a level of exhaustion on the end of the turn in which you have used this ability. You can only use this feature once, regaining use after a long rest.