Warrior (Final Fantasy) (5e Creature)
From D&D Wiki
Medium humanoid (any race), any alignment
Rage (Recharges after a Long Rest). The warrior can use a bonus action to enter a state of rage for 1 minute. While raging, the warrior has advantage on Strength checks and saving throws, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Reckless. At the start of its turn, the warrior can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The warrior makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage.
Special Attack (Recharge 5-6). The warrior makes one of the following attack options.
Counterattack. If a hostile creature within 5 feet of the warrior hits the warrior with a melee attack, the warrior can make a greataxe attack against the attacking creature.
Warriors are barbarians who have learned to tap into a primal wellspring of power known as the Inner Beast. By drawing on this core of primal savagery, they can shrug off the most debilitating hindrances and achieve titanic feats of strength.