Warper (3.5e Prestige Class)

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Warper[edit]

Warpers are supporters, helping other members in their party by warping the dimensions.

Prerequisites[edit]

  • Skills: Knowledge (arcana) 10 ranks, Spellcraft 10 ranks
  • Spells: Ability to cast 4th-level arcane spells
  • Feats: Enlarge Spell, Widen Spell
Table: Warper
Hit Die: d4
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells/Day
1st +0 +0 +2 +0 Dimension Warp 1/day -
2nd +1 +0 +3 +0 Dimension Warp 2/day +1 level of existing arcane spellcasting class
3rd +1 +1 +3 +1 Complete Warp 1/day -
4th +2 +1 +4 +1 Dimension Warp 3/day +1 level of existing arcane spellcasting class
5th +2 +1 +4 +1 Time Warp 1/day -
6th +3 +2 +5 +2 Complete Warp 2/day +1 level of existing arcane spellcasting class
7th +3 +2 +5 +2 Dimension Warp 4/day -
8th +4 +2 +6 +2 Dimension Warp 5/day +1 level of existing arcane spellcasting class
9th +4 +3 +6 +3 Complete Warp 3/day -
10th +5 +3 +7 +3 Time Warp 2/day +1 level of existing arcane spellcasting class

Class Skills (2 + Int modifier)
Balance (Dex), Concentration (Con), Jump (Str), Knowledge (arcana) (Int), Knowledge (geography) (Int), Knowledge (the planes) (Int), and Spellcraft (Int).

Class Features[edit]

All the following are class features of the Warper:

Weapon and Armor Proficiency:: Arcanists gain no new proficiency with any weapon or armor.

Spells per Day: When a new warper level is gained the warper gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Warper, he must decide to which class he adds the new level for purposes of determining spells per day.

Dimension Warp: At 1st, 2nd, 4th, 7th, and 8th level, the warper gains the ability to warp the dimensions. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability grants a competence bonus of +2 or a penalty of -2 on a character's next attack roll.

Complete Warp: At every third level the warper gains the ability to completely modify an entire 5-foot area of matter through warping. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability makes all matter in a 5x5-ft region disappear for a turn. Any objects and creatures in that area also disappear, and come back the next turn dazed. If used on a creature that occupies more than a 5x5-ft region, that creature is instead nauseated for 2 turns.

Time Warp: At every fifth level the warper gains the ability to send himself and an ally back a few seconds in time. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability lets the warper's ally redo an action, allowing them to gain a +5 insight bonus on whatever they were doing.



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