Warper (3.5e Prestige Class)
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Warper[edit]
Warpers are supporters, helping other members in their party by warping the dimensions.
Prerequisites[edit]
- Skills: Knowledge (arcana) 10 ranks, Spellcraft 10 ranks
- Spells: Ability to cast 4th-level arcane spells
- Feats: Enlarge Spell, Widen Spell
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells/Day |
---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +0 | Dimension Warp 1/day | - |
2nd | +1 | +0 | +3 | +0 | Dimension Warp 2/day | +1 level of existing arcane spellcasting class |
3rd | +1 | +1 | +3 | +1 | Complete Warp 1/day | - |
4th | +2 | +1 | +4 | +1 | Dimension Warp 3/day | +1 level of existing arcane spellcasting class |
5th | +2 | +1 | +4 | +1 | Time Warp 1/day | - |
6th | +3 | +2 | +5 | +2 | Complete Warp 2/day | +1 level of existing arcane spellcasting class |
7th | +3 | +2 | +5 | +2 | Dimension Warp 4/day | - |
8th | +4 | +2 | +6 | +2 | Dimension Warp 5/day | +1 level of existing arcane spellcasting class |
9th | +4 | +3 | +6 | +3 | Complete Warp 3/day | - |
10th | +5 | +3 | +7 | +3 | Time Warp 2/day | +1 level of existing arcane spellcasting class |
Class Skills (2 + Int modifier) |
Class Features[edit]
All the following are class features of the Warper:
Weapon and Armor Proficiency:: Arcanists gain no new proficiency with any weapon or armor.
Spells per Day: When a new warper level is gained the warper gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Warper, he must decide to which class he adds the new level for purposes of determining spells per day.
Dimension Warp: At 1st, 2nd, 4th, 7th, and 8th level, the warper gains the ability to warp the dimensions. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability grants a competence bonus of +2 or a penalty of -2 on a character's next attack roll.
Complete Warp: At every third level the warper gains the ability to completely modify an entire 5-foot area of matter through warping. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability makes all matter in a 5x5-ft region disappear for a turn. Any objects and creatures in that area also disappear, and come back the next turn dazed. If used on a creature that occupies more than a 5x5-ft region, that creature is instead nauseated for 2 turns.
Time Warp: At every fifth level the warper gains the ability to send himself and an ally back a few seconds in time. He can use this spell-like ability once per day and one more time every time he gains this ability. This spell-like ability is counted as a free action and may be used whenever desired, even out of turn. However, it may not be used when the warper is flat-footed. This ability lets the warper's ally redo an action, allowing them to gain a +5 insight bonus on whatever they were doing.
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