Warehound (5e Race)

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Warehounds[edit]

"He who is brave, is free." -Seneca

Physical Description[edit]

Werehounds have the strength of cake monsters and the intelligence of cookies.


Their large and intimidating physique is usually framed by a large frosting that makes up their fur and tail. Their torsos look similar to cupcakes and their heads resemble the average shape of a cake hound, devilishly sharp waiting to bite down on their enemy. Even with Werehounds being pretty rare, they come in a variety of flavors much like cookie-folk.


CWB1.png
Schwarzwälder/Choco Werehound Brute. Devsisters
Esterhazy.png
Esterhazy. Devsisters

History[edit]

How did the first Cookies come to be? There is a tale, as old as the world... The Tale of the First Kitchen.


Once upon a time, a time no Cookie recalls, lived three witches wise. In their kitchen, by the stove, kept a precious recipe.


The recipe for power and wisdom... Colorful sugar crystals, silky butter, moonlight, and mysterious whispers. For four days and nights, they mixed and mixed until they had a mountain of dough!


Only one ingredient left to add: a small pinch of Life Powder. The most potent ingredient to bring any dessert to life!

—storyteller cookie


The world of Earthbread is populated by living creatures made out of all sorts of various ingredients. Sentience has been given to them thanks to a Component known as 'life powder', allowing a certain level of cognitive thought to these delicious creatures.


One of The dominant species on Earthbread is the cookie-folk, anthropomorphized gingerbread-shaped creatures with an unwavering amount of perseverance and almost endless stamina.


Thanks to their intelligence, determination, and unique magical abilities, they've graded their own magic and societies. Some cookies are born with power that could rival a dragon, while others have to hone their skills over years of dedication. No one truly knows why these small creatures were given so much power, But they have proven themselves to be quite worthy of wielding it.


Many cookies originate from "Witches". Magical beings that are shrouded in mystery but are worshiped in cookie society nonetheless. Even though many consider witches to be the true creators, that doesn't mean they're the only One who can make cookies and other edible creatures.

Society[edit]

Cookiefolks live and all sorts of societies and cultures similar to humanoids. kingdoms, tribes, forms of government, cookies can come together for many reasons.


Society for Cookiefolk shares many similarities to societies You've most likely already seen, with a few exceptions. Cookies of similar or same themes and flavors tend to stay together. Spicy cookies often live in Rocky hotlands, making it hard for them to accidentally burn things down and giving them material that can deal with their spicy flames. Fruit base cookies might live somewhere like the Hollybarry Kingdom, a bright place surrounded by lakes of soda and lush jungle that holds some of the best fruit in all of Earthbread.


This doesn't mean cookies who aren't a certain flavor theme will necessarily be excluded from certain areas, But it is a very uncommon site.


family

The family ties of cookies can be a little bit more stranger than most humanoids. They have traditional birth which functions like every other family tree, but then there's those who were baked into existence. If two cookies are baked from the same batch of dough they are considered closely related, usually seen a siblings. (A perfect example of this would be alchemist cookie and vampire cookie)

Cookiefolk Names[edit]

Cookiefolk names are given related to their flavor/ingredients or their theme followed by the ‘cookie’ word, it's gender-neutral in most cases.

Examples:Strawberry Cookie, Capsation Cookie, Werewolf Cookie, Tiger Lily Cookie, Ninja Cookie, Blueberry Pie Cookie, Moon Rabbit Cookie, Captain Caviar Cookie, Carol Cookie, Sherbet cookie, Alchemist Cookie.

Cookiefolk Traits[edit]

Beings of dough and determination!
Ability Score Increase. Your Dexterity score increases by 2.
Age. Cookies can be baked to be any age or have a natural birth as a infant, The average cookie lives to be about 120.
Alignment. Cookiefolk alignment varies.
Size. Your size is Tiny.
Speed. Your base walking speed is 30 feet. Cookiefolks are surprisingly fast runners despite their size.
Life powder. Despite being such a small creature, the ingredients that have wheeled you into being are determined to hold together! When determining your max health when you begin or on a level up, roll your hit dice twice and add both to your maximum hit points. This does not apply to healing or temporary health.
Mad dash. If you fall a little short on the amount of movement speed you have, You can push your dough to its limit and move an extra 20 walking speed! Using this ability will gain when level of exhaustion.
Happy glutton. Cookies have an amazing sense of taste! Despite seemingly not having any organs and being made out of food, cookies need to eat like every other creature. Thanks to their magical biology, The effect of whatever they're eating is doubled! If a meal gets rid of one level of exhaustion for a human, it will get rid of two for a cookie. But, If something is poisoned or rotten the poor cookie will suffer double the effects.
Soggy. cookies can make sturdy ships for sailing and powerful submarines for diving, but that doesn't mean they can handle water very well, they are cookies after all. Being submerged in a liquid such as water, soda, or a similar enough liquid, will begin to make the cookie Soggy. Being soggy as far different than simply fainting in combat, as it breaks down the entire structure of the cookie in question. This means there are no death saves if a cookie is unfortunate enough to be in such a situation. A cookie can roll their constitution dice to see how long they can last in the water (a minimum of 15 seconds a maximum of 30 seconds), If they faint there's an extra 6 seconds/one turn to attempt to save them. If they are saved within the time period, they're health will be permanently stuck at whatever health they had when they started taking water damage until they can dry off and become crispy again.
Languages. You can read, write, and speak Common and Cookian.

Spicy Cookiefolk[edit]

Try to handle the spice!
—Mala Sauce Cookie

Need some heat to get your blood pumping? You must be a spicy cookie! With Scoville and life powder baked together, Your passion and perseverance Burns brighter than molten lava.

Ability Score Increase. Your Strength score increases by 1.
Fire Resistance. of course a crispy cookie like yourself has to come with a little bit of heat resistance. You have resistance to fire damage.
Spice bringer. whenever you make an attack that does not have a element (anything that does piercing, bludgeoning, slashing, or force.) attached to it, You can turn up the heat by adding extra fire damage! The damage you deal is half the damage done by your attack/spell.

The amount of charges is based off of the modifier of whatever stat you choose to pick at the beginning of the character (If you pick strength and you have a +2 in it, then you have two charges), choose wisely As this cannot be changed. You gain back a charge every 1 hour of short rest or completely during a full rest.
Battle temperature. being spicy can have its ups and downs. If you were in a hot climate such as a desert your spicy damage will be doubled, but If you're in a colder climate like a snowy area then your damage will be cut in half. And if you're near a lava or magma source...Then you're spicy damage is tripled!
Languages. You can read, write, and speak Common, Cookian, and Primordial (Ignan).

Frosty Cookiefolk[edit]

Cookiefolks who have a pair of wings, making them somewhat superior to them.

Ability Score Increase. Your Dexterity score increases by 2 and you can pick any other ability score besides Dexterity by 1.
Ovenbreaker. You have a survival instinct to escape any potential danger that could lead you to be eaten, you automatically have a high advantage on Dexterity Saving Throw if any bigger being attempts to eat you.
Pet Tamer. As a Cookiefolk, you own a pet as a companion.
Ingredient Skill. You possess an ability skill that you can activate, might be, for example; an electromagnetic field or a mastery of a weapon of your choice:

  • You get +1 bonus on spell effects or spell damage rolls related to the ingredient you are identified with.
  • You get +1 bonus to attack and damage rolls when you use your favored weapon.
    Levitation. You can float a few feet above the ground. This allows you to ignore most forms of difficult terrain and make you immune to being knocked prone. However, you can float no higher than 5 foot and when you are reduced to 0 hit points you stop hovering. In addition, while falling you are treated as if under the effect of the feather fall spell. To use full of your fly speed, you have to make sure you are not wearing medium or heavy armor.

Languages. You can read, write, and speak Common and Cookian, and one other language of your choice.

briny Cookiefolk[edit]

The only species of cookie that can actually survive in soda and water.

Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ovenbreaker. You have a survival instinct to escape any potential danger that could lead you to be eaten, you automatically have a high advantage on Dexterity Saving Throw if any bigger being attempts to eat you.
Pet Tamer. As a Cookiefolk, you own a pet as a companion.
Animal Gang. You have two animal friends, you can have the opportunity to roll 1d2 to call one of your animal friends and do one strong attack. If you're at the risk of low health, roll 1d2 to call one of your animal friends and protect you at all cost, enemies are unable to target you when you are protected by your animal friends, you can call your second animal friend if one of them gets knocked out. When both of your animal friends are out of combat, enemies can be able to target you again.
Languages. You can speak and hear animal speech, but cannot read, write, or speak Common and Cookian, but you are able to hear it.

Sugar Cookiefolk[edit]

Even though many, If not all, cookie folk have a bit of Sweetness in them, these cookies have sugar makeup who they are.

Ability Score Increase. Your Constitution score increases by 2 and your Dexterity score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ovenbreaker. You have a survival instinct to escape any potential danger that could lead you to be eaten, you automatically have a high advantage on Dexterity Saving Throw if any bigger being attempts to eat you.
Pet Tamer. As a Cookiefolk, you own a pet as a companion.
Paranormal Activity. You died way before, so you are considered undead. The following treat qualities can make effect on you:

  • As a zombie, you are undead, not a humanoid. You don't have to eat, drink, or breathe. Furthermore, you are immune to poison damage and to the poisoned conditions. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you have disadvantage on Wisdom (Perception) checks while in this state.
  • As a ghost, you are undead and humanoid. You do not require air, food, drink or sleep. You have resistance to poison damage, bludgeoning, piercing and slashing damage from non magical weapons, being poisoned and diseases. You can trespass any solid object. At level 3, you can physically touch or move objects, such as doors, books, small objects At level 4, you can possess another humanoid body. You make a DC grappling Wisdom roll vs target, failure for you gives target protection for 24 hours and they are aware of possession. Success for you gives you control over their body for one minute upon which a new grapple takes place. Use of this power more than once per month results in disease of addiction, whereby only a cure disease or other such spell can cure you. Addiction causes a craving for possessing the nearest humanoid, upon losing a grapple you possess the next body.

Languages. You can read, write, and speak Common, Cookian, and one other language that you knew when you were alive.

Sour Cookiefolk[edit]

Cookiefolks who have been created in steel from scratch or from an already existing Cookiefolk.

Ability Score Increase. Your Constitution score increases by 2 and your Intelligence score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Pet Tamer. As a Cookiefolk, you own a pet as a companion.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Languages. You were programmed to read, write, and speak Common, Cookian, and one other language of your choice.

Alien Doughnut[edit]

Outer space creatures who are not considered Cookiefolks due to not falling under their characteristics.

Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Pet Tamer. As an Alien Doughnut, you own a pet as a companion. Generally being your brain that controls your behavior.
Languages. You can read, write, and speak Donutain.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
0′ 6'' +1d4 1 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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