WarGreymon (5e Creature)

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WarGreymon[edit]

Large dragon (Digimon), chaotic good


Armor Class 19
Hit Points 276 (24d10 + 144)
Speed 40 ft., flight 90 ft. (hover)


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 22 (+6) 17 (+3) 19 (+4) 18 (+4)

Saving Throws Dex +10, Wis +10
Skills Athletics +13, Perception +10
Damage Resistances cold, fire, radiant
Senses passive Perception 14
Languages Common, Draconic
Challenge 20 (25,000 XP)


Aura of Courage. Each creature of the digimon’s choice within a 15-foot radius of it, including itself, has advantage on saving throws against being frightened.

Chrome Digizoid Armor. While the digimon wears its armor, any critical hit against it becomes a normal hit. This trait does not apply to critical hits from attacks made with adamantine weapons.

Chrome Digizoid Weapons. The digimon's weapons are considered magical and adamantine for the purpose of overcoming damage resistances and immunities.

Legendary Resistance (3/Day). If the digimon fails a saving throw, it can choose to succeed instead.

Magic Resistance. The digimon has advantage on saving throws against spells and other magical effects.

Powerful Build. The digimon counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

ACTIONS

Multiattack. The digimon makes two Dramon Destroyer attacks.

Dramon Destroyer. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage. If the target is a dragon, it must succeed on a DC 18 Constitution saving throw or take an additional 27 (6d8) force damage and become stunned until the end of its next turn. If the target is a dragon with the digimon tag, it makes this saving throw with disadvantage, and it takes an extra 81 (18d8) force damage instead.

Special Attack (Recharge 5-6). The digimon chooses one of the following attack options.
Terra Force. The digimon hurls a ball of solar flame at a point it can see within 150 feet. Each creature within a 25-foot radius sphere centered on that point must make a DC 18 Dexterity saving throw, taking 28 (8d6) fire damage and 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one. A creature killed by this damage is reduced to a pile of ash.
Great Tornado. The digimon extends its weapons and moves up to its flying speed in a straight line that is 10 feet wide. Each creature in its path must make a DC 18 Dexterity saving throw, taking 63 (14d8) magical piercing damage on a failed save, or half as much damage on a successful one. Dragons with the digimon tag have disadvantage on this saving throw and vulnerability to the piercing damage.

REACTIONS

Brave Shield. When a creature within 5 feet of the digimon is hit with an attack, the Digimon can impose disadvantage on the attack roll, potentially causing the triggering attack to miss. To use this reaction, the Digimon must be able to see the attacker and must not be restrained or incapacitated.

LEGENDARY ACTIONS

The digimon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The digimon regains spent legendary actions at the start of its turn.

Brave Heart. The digimon ends one condition affecting itself. It can only use this legendary action on the charmed or frightened conditions.
Mega Claw. The digimon makes a Dramon Destroyer attack.
Have Courage (Costs 2 Actions). The digimon rallies its allies with inspiring words. Each creature of the digimon's choice that can hear and understand it within 30 feet of it is cured of the frightened condition.

wargreymon.jpg
Official artwork of WarGreymon from the [Digimon Reference Book].

To the denizens of the Digital World, the draconic warriors known as WarGreymon are exemplars of courage and champions of good. These rare Digimon are protectors of the weak who inspire others to greatness with their awesome might and unwavering bravery.

Courageous Warriors. A WarGreymon resembles a tailless orange dragonborn clad in yellow and silver armor. Its legs are bare save for protective greaves, and its arms are sheathed in massive gauntlets that end in long, clawlike blades. A three-horned helmet resembling the head of a Greymon covers its face. It has a pair of large metal elytra which form a hexagonal shield when closed, which is emblazoned with the symbol of a stylized sunburst said to be an emblem of courage.

Anthropomorphic Evolution. WarGreymon is one possible endpoint of the Greymon species' lifecycle. Though far smaller than the towering tyrannosaurs and dragons which make up its previous forms, the Digimon's reduced stature belies a tremendous increase in power. Such is its might that a WarGreymon could pick up one of its larger cousins and toss them around like a ragdoll.

Dragon Slayers. WarGreymon are famed for their prowess at slaying dragons. Their armor and Dramon Destroyer gauntlets are forged from Chrome Digizoid, a metal comparable to adamantine, which gives them both incredible resilience and impressive cutting power. Some aspect of the weapons' creation makes them lethal to dragons, especially dragons which are Digimon. When a WarGreymon puts its Dramon Destroyers together and flies with the weapons outstretched at full speed, it can core through even the most fearsome wyrm from snout to tail.

Solar Might. Sharp claws and immense strength are not a WarGreymon's only weapons. When dragon-slaying steel is not enough to defeat its foes, a WarGreymon can concentrate its power into a miniature sun whose fiery touch can reduce all but the most resilient of the undead to ash.

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